Go to the source code of this file.
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| void | AUD_Initialize () |
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| void | AUD_Shutdown () |
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| void | AUD_Update () |
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| void | AUD_Play (uint32_t voiceIndex, SoundWave *soundWave, float volume, float pitch, bool loop, float startTime, bool spatial) |
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| void | AUD_Stop (uint32_t voiceIndex) |
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| bool | AUD_IsPlaying (uint32_t voiceIndex) |
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| void | AUD_SetVolume (uint32_t voiceIndex, float leftVolume, float rightVolume) |
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| void | AUD_SetPitch (uint32_t voiceIndex, float pitch) |
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| uint8_t * | AUD_AllocWaveBuffer (uint32_t size) |
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| void | AUD_FreeWaveBuffer (void *buffer) |
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| void | AUD_ProcessWaveBuffer (SoundWave *soundWave) |
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| uint32_t | AUD_OpenStream (uint32_t sampleRate, uint32_t numChannels, uint32_t bitsPerSample) |
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| void | AUD_CloseStream (uint32_t streamId) |
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| int32_t | AUD_SubmitStreamBuffer (uint32_t streamId, const uint8_t *data, uint32_t byteSize) |
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| uint64_t | AUD_GetStreamPlayedSamples (uint32_t streamId) |
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| void | AUD_SetStreamVolume (uint32_t streamId, float volume) |
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| void | AUD_SetStreamPaused (uint32_t streamId, bool paused) |
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| void | AUD_FlushStream (uint32_t streamId) |
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| void | AUD_EncodeVorbis (Stream &inStream, Stream &outStream, PcmFormat format) |
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| void | AUD_DecodeVorbis (Stream &inStream, Stream &outStream, PcmFormat format) |
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◆ AUD_AllocWaveBuffer()
| uint8_t * AUD_AllocWaveBuffer |
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uint32_t |
size | ) |
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◆ AUD_CloseStream()
| void AUD_CloseStream |
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uint32_t |
streamId | ) |
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◆ AUD_DecodeVorbis()
◆ AUD_EncodeVorbis()
◆ AUD_FlushStream()
| void AUD_FlushStream |
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uint32_t |
streamId | ) |
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◆ AUD_FreeWaveBuffer()
| void AUD_FreeWaveBuffer |
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void * |
buffer | ) |
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◆ AUD_GetStreamPlayedSamples()
| uint64_t AUD_GetStreamPlayedSamples |
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uint32_t |
streamId | ) |
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◆ AUD_Initialize()
◆ AUD_IsPlaying()
| bool AUD_IsPlaying |
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uint32_t |
voiceIndex | ) |
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◆ AUD_OpenStream()
| uint32_t AUD_OpenStream |
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uint32_t |
sampleRate, |
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uint32_t |
numChannels, |
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uint32_t |
bitsPerSample |
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) |
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◆ AUD_Play()
| void AUD_Play |
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uint32_t |
voiceIndex, |
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SoundWave * |
soundWave, |
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float |
volume, |
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float |
pitch, |
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bool |
loop, |
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float |
startTime, |
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bool |
spatial |
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) |
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◆ AUD_ProcessWaveBuffer()
| void AUD_ProcessWaveBuffer |
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SoundWave * |
soundWave | ) |
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◆ AUD_SetPitch()
| void AUD_SetPitch |
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uint32_t |
voiceIndex, |
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float |
pitch |
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) |
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◆ AUD_SetStreamPaused()
| void AUD_SetStreamPaused |
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uint32_t |
streamId, |
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bool |
paused |
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) |
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◆ AUD_SetStreamVolume()
| void AUD_SetStreamVolume |
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uint32_t |
streamId, |
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float |
volume |
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) |
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◆ AUD_SetVolume()
| void AUD_SetVolume |
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uint32_t |
voiceIndex, |
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float |
leftVolume, |
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float |
rightVolume |
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) |
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◆ AUD_Shutdown()
◆ AUD_Stop()
| void AUD_Stop |
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uint32_t |
voiceIndex | ) |
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◆ AUD_SubmitStreamBuffer()
| int32_t AUD_SubmitStreamBuffer |
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uint32_t |
streamId, |
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const uint8_t * |
data, |
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uint32_t |
byteSize |
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) |
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◆ AUD_Update()