26 glm::vec3
mBasisZ = { 0.0f, 0.0f, -1.0f };
40 std::array<glm::vec4, Count>
mPlanes = {};
44 void SetPerspective(
float angle,
float ratio,
float nearDist,
float farDist);
45 void SetOrthographic(
float width,
float height,
float nearDist,
float farDist);
48 void SetBasis(glm::vec3 forward, glm::vec3 up, glm::vec3 right);
Definition CameraFrustum.h:8
void SetBasis(glm::vec3 forward, glm::vec3 up, glm::vec3 right)
Definition CameraFrustum.cpp:72
void SetPosition(glm::vec3 position)
Definition CameraFrustum.cpp:67
float mSphereFactorY
Definition CameraFrustum.h:36
glm::vec3 mBasisZ
Definition CameraFrustum.h:26
glm::vec3 mPosition
Definition CameraFrustum.h:23
float mNearHeight
Definition CameraFrustum.h:31
bool IsSphereInFrustum(glm::vec3 center, float radius) const
Definition CameraFrustum.cpp:114
glm::vec3 mBasisY
Definition CameraFrustum.h:25
void SetPerspective(float angle, float ratio, float nearDist, float farDist)
Definition CameraFrustum.cpp:19
float mNearWidth
Definition CameraFrustum.h:30
PlaneIndex
Definition CameraFrustum.h:12
@ Count
Definition CameraFrustum.h:20
@ Left
Definition CameraFrustum.h:13
@ Near
Definition CameraFrustum.h:17
@ Bottom
Definition CameraFrustum.h:15
@ Right
Definition CameraFrustum.h:14
@ Far
Definition CameraFrustum.h:18
@ Top
Definition CameraFrustum.h:16
bool mOrtho
Definition CameraFrustum.h:38
float mNearDist
Definition CameraFrustum.h:28
void SetOrthographic(float width, float height, float nearDist, float farDist)
Definition CameraFrustum.cpp:42
std::array< glm::vec4, Count > mPlanes
Definition CameraFrustum.h:40
bool IsSphereInFrustumOrtho(glm::vec3 center, float radius) const
Definition CameraFrustum.cpp:158
bool IsPointInsidePlanes(glm::vec3 p) const
Definition CameraFrustum.cpp:177
void SetViewProjection(const glm::mat4 &viewProjectionMatrix)
Definition CameraFrustum.cpp:55
float mSphereFactorX
Definition CameraFrustum.h:35
bool IsSphereInsidePlanes(glm::vec3 center, float radius) const
Definition CameraFrustum.cpp:190
bool IsPointInFrustum(glm::vec3 p) const
Definition CameraFrustum.cpp:79
float mAspectRatio
Definition CameraFrustum.h:33
glm::vec3 mBasisX
Definition CameraFrustum.h:24
float mFarDist
Definition CameraFrustum.h:29
bool IsPointInFrustumOrtho(glm::vec3 p) const
Definition CameraFrustum.cpp:139
float mTangent
Definition CameraFrustum.h:32