#include <CameraFrustum.h>
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| void | SetPerspective (float angle, float ratio, float nearDist, float farDist) |
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| void | SetOrthographic (float width, float height, float nearDist, float farDist) |
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| void | SetViewProjection (const glm::mat4 &viewProjectionMatrix) |
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| void | SetPosition (glm::vec3 position) |
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| void | SetBasis (glm::vec3 forward, glm::vec3 up, glm::vec3 right) |
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| bool | IsPointInFrustum (glm::vec3 p) const |
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| bool | IsSphereInFrustum (glm::vec3 center, float radius) const |
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| bool | IsPointInFrustumOrtho (glm::vec3 p) const |
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| bool | IsSphereInFrustumOrtho (glm::vec3 center, float radius) const |
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| bool | IsPointInsidePlanes (glm::vec3 p) const |
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| bool | IsSphereInsidePlanes (glm::vec3 center, float radius) const |
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◆ PlaneIndex
| Enumerator |
|---|
| Left | |
| Right | |
| Bottom | |
| Top | |
| Near | |
| Far | |
| Count | |
◆ IsPointInFrustum()
| bool CameraFrustum::IsPointInFrustum |
( |
glm::vec3 |
p | ) |
const |
◆ IsPointInFrustumOrtho()
| bool CameraFrustum::IsPointInFrustumOrtho |
( |
glm::vec3 |
p | ) |
const |
◆ IsPointInsidePlanes()
| bool CameraFrustum::IsPointInsidePlanes |
( |
glm::vec3 |
p | ) |
const |
◆ IsSphereInFrustum()
| bool CameraFrustum::IsSphereInFrustum |
( |
glm::vec3 |
center, |
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float |
radius |
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) |
| const |
◆ IsSphereInFrustumOrtho()
| bool CameraFrustum::IsSphereInFrustumOrtho |
( |
glm::vec3 |
center, |
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float |
radius |
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) |
| const |
◆ IsSphereInsidePlanes()
| bool CameraFrustum::IsSphereInsidePlanes |
( |
glm::vec3 |
center, |
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float |
radius |
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) |
| const |
◆ SetBasis()
| void CameraFrustum::SetBasis |
( |
glm::vec3 |
forward, |
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glm::vec3 |
up, |
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glm::vec3 |
right |
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) |
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◆ SetOrthographic()
| void CameraFrustum::SetOrthographic |
( |
float |
width, |
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float |
height, |
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float |
nearDist, |
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float |
farDist |
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) |
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◆ SetPerspective()
| void CameraFrustum::SetPerspective |
( |
float |
angle, |
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float |
ratio, |
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float |
nearDist, |
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float |
farDist |
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) |
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◆ SetPosition()
| void CameraFrustum::SetPosition |
( |
glm::vec3 |
position | ) |
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◆ SetViewProjection()
| void CameraFrustum::SetViewProjection |
( |
const glm::mat4 & |
viewProjectionMatrix | ) |
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◆ mAspectRatio
| float CameraFrustum::mAspectRatio = 0.0f |
◆ mBasisX
| glm::vec3 CameraFrustum::mBasisX = { 1.0f, 0.0f, 0.0f } |
◆ mBasisY
| glm::vec3 CameraFrustum::mBasisY = { 0.0f, 1.0f, 0.0f } |
◆ mBasisZ
| glm::vec3 CameraFrustum::mBasisZ = { 0.0f, 0.0f, -1.0f } |
◆ mFarDist
| float CameraFrustum::mFarDist = 0.0f |
◆ mNearDist
| float CameraFrustum::mNearDist = 0.0f |
◆ mNearHeight
| float CameraFrustum::mNearHeight = 0.0f |
◆ mNearWidth
| float CameraFrustum::mNearWidth = 0.0f |
◆ mOrtho
| bool CameraFrustum::mOrtho = false |
◆ mPlanes
| std::array<glm::vec4, Count> CameraFrustum::mPlanes = {} |
◆ mPosition
| glm::vec3 CameraFrustum::mPosition = {} |
◆ mSphereFactorX
| float CameraFrustum::mSphereFactorX = 0.0f |
◆ mSphereFactorY
| float CameraFrustum::mSphereFactorY = 0.0f |
◆ mTangent
| float CameraFrustum::mTangent = 0.0f |
The documentation for this class was generated from the following files: