Polyphase Game Engine
Loading...
Searching...
No Matches
ContentPak.cpp File Reference
#include "ContentPak.h"
#include "ContentObfuscation.h"
#include "Log.h"
#include "System/System.h"
#include <malloc.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <memory>

Macros

#define FNV32_BASIS   0x811C9DC5u
 
#define FNV32_PRIME   0x01000193u
 
#define FNV64_BASIS   0xCBF29CE484222325ULL
 
#define FNV64_PRIME   0x00000100000001B3ULL
 
#define PAK_DIRECT_READ(path, off, n, dst, got)   (false)
 
#define PAK_IO_LOCK()   ((void)0)
 
#define PAK_IO_UNLOCK()   ((void)0)
 
#define PAK_IO_SYNC(p, n)   ((void)0)
 

Macro Definition Documentation

◆ FNV32_BASIS

#define FNV32_BASIS   0x811C9DC5u

◆ FNV32_PRIME

#define FNV32_PRIME   0x01000193u

◆ FNV64_BASIS

#define FNV64_BASIS   0xCBF29CE484222325ULL

◆ FNV64_PRIME

#define FNV64_PRIME   0x00000100000001B3ULL

◆ PAK_DIRECT_READ

#define PAK_DIRECT_READ (   path,
  off,
  n,
  dst,
  got 
)    (false)

◆ PAK_IO_LOCK

#define PAK_IO_LOCK ( )    ((void)0)

◆ PAK_IO_SYNC

#define PAK_IO_SYNC (   p,
  n 
)    ((void)0)

◆ PAK_IO_UNLOCK

#define PAK_IO_UNLOCK ( )    ((void)0)