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Polyphase Game Engine
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#include "ContentPak.h"#include "ContentObfuscation.h"#include "Log.h"#include "System/System.h"#include <malloc.h>#include <stdlib.h>#include <stdio.h>#include <string.h>#include <algorithm>#include <memory>Macros | |
| #define | FNV32_BASIS 0x811C9DC5u |
| #define | FNV32_PRIME 0x01000193u |
| #define | FNV64_BASIS 0xCBF29CE484222325ULL |
| #define | FNV64_PRIME 0x00000100000001B3ULL |
| #define | PAK_DIRECT_READ(path, off, n, dst, got) (false) |
| #define | PAK_IO_LOCK() ((void)0) |
| #define | PAK_IO_UNLOCK() ((void)0) |
| #define | PAK_IO_SYNC(p, n) ((void)0) |
| #define FNV32_BASIS 0x811C9DC5u |
| #define FNV32_PRIME 0x01000193u |
| #define FNV64_BASIS 0xCBF29CE484222325ULL |
| #define FNV64_PRIME 0x00000100000001B3ULL |
| #define PAK_DIRECT_READ | ( | path, | |
| off, | |||
| n, | |||
| dst, | |||
| got | |||
| ) | (false) |
| #define PAK_IO_LOCK | ( | ) | ((void)0) |
| #define PAK_IO_SYNC | ( | p, | |
| n | |||
| ) | ((void)0) |
| #define PAK_IO_UNLOCK | ( | ) | ((void)0) |