Polyphase Game Engine
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ContentPak.cpp File Reference
#include "ContentPak.h"
#include "ContentObfuscation.h"
#include "Log.h"
#include "System/System.h"
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <algorithm>

Macros

#define FNV32_BASIS   0x811C9DC5u
 
#define FNV32_PRIME   0x01000193u
 
#define FNV64_BASIS   0xCBF29CE484222325ULL
 
#define FNV64_PRIME   0x00000100000001B3ULL
 

Macro Definition Documentation

◆ FNV32_BASIS

#define FNV32_BASIS   0x811C9DC5u

◆ FNV32_PRIME

#define FNV32_PRIME   0x01000193u

◆ FNV64_BASIS

#define FNV64_BASIS   0xCBF29CE484222325ULL

◆ FNV64_PRIME

#define FNV64_PRIME   0x00000100000001B3ULL