12#include <assimp/Importer.hpp>
13#include <assimp/scene.h>
14#include <assimp/postprocess.h>
21void EditorCenterCursor();
22glm::vec3 EditorGetFocusPosition();
24std::string EditorGetAssetNameFromPath(
const std::string& path);
26void RemoveRedundantDescendants(std::vector<Node*>& nodes);
27std::string GetDevkitproPath();
28std::string GetDevenvPath();
30bool IsAiCollisionMesh(
const aiMesh* mesh);
32const aiNode* FindMeshNode(
const aiScene* scene,
const aiNode* node,
const aiMesh* mesh);
33std::string GetFileNameFromPath(
const std::string& path);
34std::string GenerateUniqueMeshName(
const std::string& baseName,
const aiScene* scene, int32_t meshIndex);
uint32_t TypeId
Definition EngineTypes.h:64