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Polyphase Game Engine
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#include <Asset.h>
Public Attributes | |
| Asset * | mAsset = nullptr |
| const EmbeddedFile * | mEmbeddedData = nullptr |
| std::string | mPath |
| TypeId | mType = INVALID_TYPE_ID |
| bool | mEngineAsset = false |
| uint64_t | mUuid = 0 |
| uint32_t | mPlatformMask = PlatformBit_All |
| bool | mEmbed = false |
| Asset* AssetStub::mAsset = nullptr |
| bool AssetStub::mEmbed = false |
| const EmbeddedFile* AssetStub::mEmbeddedData = nullptr |
| bool AssetStub::mEngineAsset = false |
| std::string AssetStub::mPath |
| uint32_t AssetStub::mPlatformMask = PlatformBit_All |
| TypeId AssetStub::mType = INVALID_TYPE_ID |
| uint64_t AssetStub::mUuid = 0 |