Polyphase Game Engine
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AssetStub Struct Reference

#include <Asset.h>

Public Attributes

AssetmAsset = nullptr
 
const EmbeddedFilemEmbeddedData = nullptr
 
std::string mPath
 
TypeId mType = INVALID_TYPE_ID
 
bool mEngineAsset = false
 
uint64_t mUuid = 0
 
uint32_t mPlatformMask = PlatformBit_All
 
bool mEmbed = false
 

Member Data Documentation

◆ mAsset

Asset* AssetStub::mAsset = nullptr

◆ mEmbed

bool AssetStub::mEmbed = false

◆ mEmbeddedData

const EmbeddedFile* AssetStub::mEmbeddedData = nullptr

◆ mEngineAsset

bool AssetStub::mEngineAsset = false

◆ mPath

std::string AssetStub::mPath

◆ mPlatformMask

uint32_t AssetStub::mPlatformMask = PlatformBit_All

◆ mType

TypeId AssetStub::mType = INVALID_TYPE_ID

◆ mUuid

uint64_t AssetStub::mUuid = 0

The documentation for this struct was generated from the following file: