#include <AssetDir.h>
◆ ~AssetDir()
◆ AssetDir() [1/2]
| AssetDir::AssetDir |
( |
const std::string & |
name, |
|
|
const std::string & |
localPath, |
|
|
AssetDir * |
parent |
|
) |
| |
◆ AssetDir() [2/2]
◆ CreateSubdirectory()
| AssetDir * AssetDir::CreateSubdirectory |
( |
const std::string & |
name | ) |
|
◆ DeleteSubdirectory()
| void AssetDir::DeleteSubdirectory |
( |
const char * |
name | ) |
|
◆ GetSubdirectory()
| AssetDir * AssetDir::GetSubdirectory |
( |
const std::string & |
name | ) |
|
◆ Purge()
◆ RemoveAssetStub()
| bool AssetDir::RemoveAssetStub |
( |
AssetStub * |
stub | ) |
|
◆ SortChildrenAlphabetically()
| void AssetDir::SortChildrenAlphabetically |
( |
| ) |
|
◆ mAddonDir
◆ mAssetStubs
| std::vector<AssetStub*> AssetDir::mAssetStubs |
◆ mChildDirs
| std::vector<AssetDir*> AssetDir::mChildDirs |
◆ mEngineDir
| bool AssetDir::mEngineDir |
◆ mName
| std::string AssetDir::mName |
◆ mParentDir
◆ mPath
| std::string AssetDir::mPath |
The documentation for this class was generated from the following files: