#include <stdint.h>
Go to the source code of this file.
|
| #define | INDEX(x) static_cast<uint32_t>(x) |
| |
|
| enum | GlobalDescriptor { GLD_UNIFORM_BUFFER
, GLD_SHADOW_MAP
, GLD_ENV_MAP
} |
| |
| enum | GeometryDescriptor { GD_UNIFORM_BUFFER
, GD_INSTANCE_DATA_BUFFER
} |
| |
| enum | MaterialDescriptor { MD_UNIFORM_BUFFER
, MD_TEXTURE_START
} |
| |
| enum class | ProjectionMode : uint8_t { ORTHOGRAPHIC
, PERSPECTIVE
} |
| |
| enum | DebugMode { DEBUG_NONE
, DEBUG_SHADOW_MAP
, DEBUG_WIREFRAME
, DEBUG_COLLISION
} |
| |
| enum class | BoundsDebugMode : uint8_t { Off
, All
, Selected
, Count
} |
| |
◆ INDEX
| #define INDEX |
( |
|
x | ) |
static_cast<uint32_t>(x) |
◆ BoundsDebugMode
| Enumerator |
|---|
| Off | |
| All | |
| Selected | |
| Count | |
◆ DebugMode
| Enumerator |
|---|
| DEBUG_NONE | |
| DEBUG_SHADOW_MAP | |
| DEBUG_WIREFRAME | |
| DEBUG_COLLISION | |
◆ GeometryDescriptor
| Enumerator |
|---|
| GD_UNIFORM_BUFFER | |
| GD_INSTANCE_DATA_BUFFER | |
◆ GlobalDescriptor
| Enumerator |
|---|
| GLD_UNIFORM_BUFFER | |
| GLD_SHADOW_MAP | |
| GLD_ENV_MAP | |
◆ MaterialDescriptor
| Enumerator |
|---|
| MD_UNIFORM_BUFFER | |
| MD_TEXTURE_START | |
◆ ProjectionMode
| Enumerator |
|---|
| ORTHOGRAPHIC | |
| PERSPECTIVE | |