Polyphase Game Engine
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FunctionNodes.cpp File Reference

Functions

 FORCE_LINK_DEF (FunctionNodes)
 
 DEFINE_GRAPH_NODE (FunctionOutputNode)
 
 REGISTER_GRAPH_NODE_MULTI (FunctionOutputNode, "Function Output", "Function", glm::vec4(0.2f, 0.7f, 0.4f, 1.0f), "Material", "Shader", "Procedural", "Animation", "FSM", "SceneGraph")
 
 DEFINE_GRAPH_NODE (FunctionCallNode)
 

Function Documentation

◆ DEFINE_GRAPH_NODE() [1/2]

DEFINE_GRAPH_NODE ( FunctionCallNode  )

◆ DEFINE_GRAPH_NODE() [2/2]

DEFINE_GRAPH_NODE ( FunctionOutputNode  )

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( FunctionNodes  )

◆ REGISTER_GRAPH_NODE_MULTI()

REGISTER_GRAPH_NODE_MULTI ( FunctionOutputNode  ,
"Function Output"  ,
"Function"  ,
glm::vec4(0.2f, 0.7f, 0.4f, 1.0f)  ,
"Material"  ,
"Shader"  ,
"Procedural"  ,
"Animation"  ,
"FSM"  ,
"SceneGraph"   
)