#include "Input/Input.h"
#include <string.h>
#include <vector>
Go to the source code of this file.
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| bool | IsKeyDown (int32_t key) |
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| bool | IsKeyJustDownRepeat (int32_t key) |
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| bool | IsKeyJustDown (int32_t key) |
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| bool | IsKeyJustUp (int32_t key) |
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| bool | IsControlDown () |
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| bool | IsShiftDown () |
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| bool | IsAltDown () |
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| void | ClearControlDown () |
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| void | ClearShiftDown () |
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| void | ClearAltDown () |
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| bool | IsMouseButtonDown (int32_t button) |
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| bool | IsMouseButtonJustDown (int32_t button) |
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| bool | IsMouseButtonJustUp (int32_t button) |
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| void | GetMousePosition (int32_t &mouseX, int32_t &mouseY) |
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| int32_t | GetScrollWheelDelta () |
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| bool | IsTouchDown (int32_t touch) |
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| bool | IsPointerJustUp (int32_t pointer=0) |
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| bool | IsPointerJustDown (int32_t pointer=0) |
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| bool | IsPointerDown (int32_t pointer=0) |
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| void | GetTouchPosition (int32_t &touchX, int32_t &touchY, int32_t touch) |
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| void | GetTouchPositionNormalized (float &fTouchX, float &fTouchY, int32_t touch) |
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| void | GetPointerPosition (int32_t &pointerX, int32_t &pointerY, int32_t pointer=0) |
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| void | GetPointerPositionNormalized (float &fPointerX, float &fPointerY, int32_t pointer=0) |
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| bool | IsGamepadButtonDown (int32_t gamepadButton, int32_t gamepadIndex) |
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| bool | IsGamepadButtonJustDown (int32_t gamepadButton, int32_t gamepadIndex) |
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| bool | IsGamepadButtonJustUp (int32_t gamepadButton, int32_t gamepadIndex) |
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| float | GetGamepadAxisValue (int32_t gamepadAxis, int32_t gamepadIndex) |
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| GamepadType | GetGamepadType (int32_t gamepadIndex) |
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| bool | IsGamepadConnected (int32_t gamepadIndex) |
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◆ ClearAltDown()
◆ ClearControlDown()
| void ClearControlDown |
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| ) |
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◆ ClearShiftDown()
◆ GetGamepadAxisValue()
| float GetGamepadAxisValue |
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int32_t |
gamepadAxis, |
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int32_t |
gamepadIndex |
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) |
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◆ GetGamepadType()
◆ GetMousePosition()
| void GetMousePosition |
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int32_t & |
mouseX, |
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int32_t & |
mouseY |
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) |
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◆ GetPointerPosition()
| void GetPointerPosition |
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int32_t & |
pointerX, |
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int32_t & |
pointerY, |
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int32_t |
pointer = 0 |
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) |
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◆ GetPointerPositionNormalized()
| void GetPointerPositionNormalized |
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float & |
fPointerX, |
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float & |
fPointerY, |
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int32_t |
pointer = 0 |
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) |
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◆ GetScrollWheelDelta()
| int32_t GetScrollWheelDelta |
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| ) |
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◆ GetTouchPosition()
| void GetTouchPosition |
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int32_t & |
touchX, |
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int32_t & |
touchY, |
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int32_t |
touch |
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) |
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◆ GetTouchPositionNormalized()
| void GetTouchPositionNormalized |
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float & |
fTouchX, |
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float & |
fTouchY, |
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int32_t |
touch |
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) |
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◆ IsAltDown()
◆ IsControlDown()
◆ IsGamepadButtonDown()
| bool IsGamepadButtonDown |
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int32_t |
gamepadButton, |
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int32_t |
gamepadIndex |
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) |
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◆ IsGamepadButtonJustDown()
| bool IsGamepadButtonJustDown |
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int32_t |
gamepadButton, |
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int32_t |
gamepadIndex |
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) |
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◆ IsGamepadButtonJustUp()
| bool IsGamepadButtonJustUp |
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int32_t |
gamepadButton, |
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int32_t |
gamepadIndex |
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) |
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◆ IsGamepadConnected()
| bool IsGamepadConnected |
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int32_t |
gamepadIndex | ) |
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◆ IsKeyDown()
| bool IsKeyDown |
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int32_t |
key | ) |
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◆ IsKeyJustDown()
| bool IsKeyJustDown |
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int32_t |
key | ) |
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◆ IsKeyJustDownRepeat()
| bool IsKeyJustDownRepeat |
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int32_t |
key | ) |
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◆ IsKeyJustUp()
| bool IsKeyJustUp |
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int32_t |
key | ) |
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◆ IsMouseButtonDown()
| bool IsMouseButtonDown |
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int32_t |
button | ) |
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◆ IsMouseButtonJustDown()
| bool IsMouseButtonJustDown |
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int32_t |
button | ) |
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◆ IsMouseButtonJustUp()
| bool IsMouseButtonJustUp |
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int32_t |
button | ) |
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◆ IsPointerDown()
| bool IsPointerDown |
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int32_t |
pointer = 0 | ) |
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◆ IsPointerJustDown()
| bool IsPointerJustDown |
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int32_t |
pointer = 0 | ) |
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◆ IsPointerJustUp()
| bool IsPointerJustUp |
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int32_t |
pointer = 0 | ) |
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◆ IsShiftDown()
◆ IsTouchDown()
| bool IsTouchDown |
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int32_t |
touch | ) |
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