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Polyphase Game Engine
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Macros | |
| #define | USE_GLM_MATRIX_DECOMPOSE_TRANSLATION 0 |
| #define | USE_GLM_MATRIX_DECOMPOSE_ROTATION 1 |
| #define | USE_GLM_MATRIX_DECOMPOSE_SCALE 1 |
Functions | |
| template<> | |
| glm::vec2 | Maths::RandRange< glm::vec2 > (glm::vec2 min, glm::vec2 max) |
| template<> | |
| glm::vec3 | Maths::RandRange< glm::vec3 > (glm::vec3 min, glm::vec3 max) |
| template<> | |
| glm::vec4 | Maths::RandRange< glm::vec4 > (glm::vec4 min, glm::vec4 max) |
| #define USE_GLM_MATRIX_DECOMPOSE_ROTATION 1 |
| #define USE_GLM_MATRIX_DECOMPOSE_SCALE 1 |
| #define USE_GLM_MATRIX_DECOMPOSE_TRANSLATION 0 |
| glm::vec2 Maths::RandRange< glm::vec2 > | ( | glm::vec2 | min, |
| glm::vec2 | max | ||
| ) |
| glm::vec3 Maths::RandRange< glm::vec3 > | ( | glm::vec3 | min, |
| glm::vec3 | max | ||
| ) |
| glm::vec4 Maths::RandRange< glm::vec4 > | ( | glm::vec4 | min, |
| glm::vec4 | max | ||
| ) |