Polyphase Game Engine
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ModuleLoader.h File Reference

Cross-platform dynamic library loading utility. More...

Go to the source code of this file.

Detailed Description

Cross-platform dynamic library loading utility.

Available in EDITOR builds (for hot-loading native addons in the editor) and in shipped Windows/Linux game builds (for loading addon DLLs/SOs that sit alongside the game exe). Consoles (3DS, Wii, GCN, Dolphin, Android) keep the source-compile-in addon model and do not expose this API.