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Polyphase Game Engine
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#include "Script.h"#include "Nodes/3D/Primitive3d.h"#include <algorithm>#include "Nodes/3D/SkeletalMesh3d.h"#include "Constants.h"#include "Assets/SkeletalMesh.h"#include "Engine.h"#include "Log.h"#include "LuaBindings/LuaUtils.h"#include "LuaBindings/Vector_Lua.h"#include "LuaBindings/Asset_Lua.h"#include "LuaBindings/Node_Lua.h"#include "LuaBindings/Network_Lua.h"#include "LuaBindings/Widget_Lua.h"#include "LuaBindings/World_Lua.h"#include "LuaBindings/Property_Lua.h"Functions | |
| DEFINE_OBJECT (Script) | |
| DEFINE_OBJECT | ( | Script | ) |