Polyphase Game Engine
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Script.cpp File Reference
#include "Script.h"
#include "Nodes/3D/Primitive3d.h"
#include <algorithm>
#include "Nodes/3D/SkeletalMesh3d.h"
#include "Constants.h"
#include "Assets/SkeletalMesh.h"
#include "Engine.h"
#include "Log.h"
#include "LuaBindings/LuaUtils.h"
#include "LuaBindings/Vector_Lua.h"
#include "LuaBindings/Asset_Lua.h"
#include "LuaBindings/Node_Lua.h"
#include "LuaBindings/Network_Lua.h"
#include "LuaBindings/Widget_Lua.h"
#include "LuaBindings/World_Lua.h"
#include "LuaBindings/Property_Lua.h"

Functions

 DEFINE_OBJECT (Script)
 

Function Documentation

◆ DEFINE_OBJECT()

DEFINE_OBJECT ( Script  )