Polyphase Game Engine
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Sphere3d.h
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1#pragma once
2
4
5class Sphere3D : public Primitive3D
6{
7public:
8
10
11 Sphere3D();
12 ~Sphere3D();
13
14 virtual const char* GetTypeName() const override;
15 virtual void GatherProperties(std::vector<Property>& outProps) override;
16 virtual void GatherProxyDraws(std::vector<DebugDraw>& inoutDraws) override;
17
18 virtual void Create() override;
19
20 float GetRadius() const;
21 void SetRadius(float radius);
22
23 virtual Bounds GetLocalBounds() const override;
24
25 static bool HandlePropChange(Datum* datum, uint32_t index, const void* newValue);
26
27protected:
28
29 void UpdateRigidBody();
30
31 static const float sDefaultRadius;
32 float mRadius;
33};
Definition Datum.h:164
Definition Primitive3d.h:46
Definition Sphere3d.h:6
void SetRadius(float radius)
Definition Sphere3d.cpp:87
virtual const char * GetTypeName() const override
Definition Sphere3d.cpp:40
virtual void Create() override
Definition Sphere3d.cpp:75
static const float sDefaultRadius
Definition Sphere3d.h:31
static bool HandlePropChange(Datum *datum, uint32_t index, const void *newValue)
Definition Sphere3d.cpp:11
DECLARE_NODE(Sphere3D, Primitive3D)
virtual void GatherProxyDraws(std::vector< DebugDraw > &inoutDraws) override
Definition Sphere3d.cpp:53
float mRadius
Definition Sphere3d.h:32
~Sphere3D()
Definition Sphere3d.cpp:35
virtual Bounds GetLocalBounds() const override
Definition Sphere3d.cpp:96
virtual void GatherProperties(std::vector< Property > &outProps) override
Definition Sphere3d.cpp:45
Sphere3D()
Definition Sphere3d.cpp:29
void UpdateRigidBody()
Definition Sphere3d.cpp:104
float GetRadius() const
Definition Sphere3d.cpp:82
Definition EngineTypes.h:193