Polyphase Game Engine
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TimelineClip.h File Reference
#include "Factory.h"
#include "Object.h"
#include "Property.h"
#include "Stream.h"
#include "Timeline/TimelineTypes.h"
#include <string>
#include <vector>

Go to the source code of this file.

Classes

class  TimelineClip
 

Macros

#define DECLARE_CLIP(Class, Parent)
 
#define DEFINE_CLIP(Class)
 

Macro Definition Documentation

◆ DECLARE_CLIP

#define DECLARE_CLIP (   Class,
  Parent 
)
Value:
DECLARE_OBJECT(Class, Parent); \
typedef Parent Super;
#define DECLARE_FACTORY(Class, BaseClass)
Definition Factory.h:90
Definition TimelineClip.h:24

◆ DEFINE_CLIP

#define DEFINE_CLIP (   Class)
Value:
DEFINE_OBJECT(Class);
#define DEFINE_FACTORY(Class, BaseClass)
Definition Factory.h:109