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Polyphase Game Engine
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Lua bindings for TinyLLM. More...
#include "LuaBindings/LuaUtils.h"#include "Engine/TinyLLMManager.h"#include "Engine/Assets/TinyLLMAsset.h"#include "AssetManager.h"#include "Log.h"#include "lua.h"#include "lauxlib.h"Functions | |
| void | TinyLLM_Lua_Register (lua_State *L) |
Lua bindings for TinyLLM.
| void TinyLLM_Lua_Register | ( | lua_State * | L | ) |