11#include <unordered_map>
45 std::string mAbsolutePath;
46 bool mEngineAsset =
false;
53struct AssetMetaSidecar
100 if (asset !=
nullptr &&
101 asset->GetType() != T::GetStaticType())
103 LogError(
"Type mismatch in FetchAsset<T>()");
115 if (asset !=
nullptr &&
116 !asset->
Is(T::ClassRuntimeId()))
118 LogError(
"Type mismatch in LoadAsset<T>()");
145 void Update(
float deltaTime);
148 void Discover(
const char* directoryName,
const char* directoryPath);
151 void Purge(
bool purgeEngineAssets);
197 void GatherScriptFiles(
const std::string &dir, std::vector<std::string> &outFiles);
198 void GatherFontFiles(
const std::string& dir, std::vector<std::string>& outFiles);
248 glm::vec4 GetEditorAssetColor(
TypeId type);
249 void InitAssetColorMap();
252 const std::vector<RawAssetEntry>& GetRawAssetEntries()
const {
return mRawAssetEntries; }
257 void AddRawAssetEntry(
const RawAssetEntry& entry);
262 void RegisterImportExtension(
const std::string& ext,
TypeId type);
263 TypeId LookupImportExtension(
const std::string& ext)
const;
267 static AssetMetaSidecar LoadAssetMeta(
const std::string& assetPath);
272 static void SaveAssetMeta(
const std::string& assetPath, uint32_t platformMask,
bool embed);
279 void ApplyAssetMetaFlags(
const std::string& assetPath, uint32_t platformMask,
bool embed);
282 std::unordered_map<TypeId, glm::vec4> mAssetColorMap;
283 std::vector<RawAssetEntry> mRawAssetEntries;
284 std::unordered_map<std::string, TypeId> mImportExtensionMap;
POLYPHASE_API void UnloadAsset(const std::string &name)
Definition AssetManager.cpp:102
POLYPHASE_API void AsyncLoadAsset(const std::string &name, AssetRef *targetRef=nullptr)
Definition AssetManager.cpp:107
POLYPHASE_API AssetStub * FetchAssetStubByUuid(uint64_t uuid)
Definition AssetManager.cpp:133
POLYPHASE_API AssetStub * FetchAssetStub(const std::string &name)
Definition AssetManager.cpp:112
POLYPHASE_API Asset * FetchAsset(const std::string &name)
Definition AssetManager.cpp:92
POLYPHASE_API Asset * LoadAsset(const std::string &name)
Definition AssetManager.cpp:97
T * NewTransientAsset()
Definition AssetManager.h:289
POLYPHASE_API Asset * LoadAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:123
POLYPHASE_API Asset * FetchAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:118
POLYPHASE_API void AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef=nullptr)
Definition AssetManager.cpp:128
#define INVALID_TYPE_ID
Definition Constants.h:40
uint32_t TypeId
Definition EngineTypes.h:71
@ PlatformBit_All
Definition EngineTypes.h:60
bool Update()
Definition Engine.cpp:790
void LogError(const char *format,...)
Definition Log.cpp:289
#define POLYPHASE_API
Definition PolyphaseAPI.h:31
Definition AssetManager.h:135
bool DoesAssetExist(const std::string &name)
Definition AssetManager.cpp:1649
POLYPHASE_API Asset * LoadAsset(const std::string &name)
Definition AssetManager.cpp:1302
void DiscoverDirectory(AssetDir *directory, bool engineDir)
Definition AssetManager.cpp:486
AssetDir * GetRootDirectory()
Definition AssetManager.cpp:2145
Asset * GetAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:1362
AssetStub * FindDefaultScene()
Definition AssetManager.cpp:1879
void DiscoverEmbeddedAssets(struct EmbeddedFile *assets, uint32_t numAssets)
Definition AssetManager.cpp:849
void UpdateEndLoadQueue()
Definition AssetManager.cpp:2272
Asset * LoadAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:1368
POLYPHASE_API AssetDir * GetAssetDirFromPath(const std::string &dirPath)
Definition AssetManager.cpp:405
bool mPurging
Definition AssetManager.h:239
std::vector< std::string > GetAvailableFontFiles()
Definition AssetManager.cpp:1962
static void Create()
Definition AssetManager.cpp:184
void DiscoverAddonPackages(const std::string &packagesDir)
Definition AssetManager.cpp:2108
void AsyncLoadAsset(const std::string &name, AssetRef *targetRef)
Definition AssetManager.cpp:1463
void GatherScriptFiles(const std::string &dir, std::vector< std::string > &outFiles)
Definition AssetManager.cpp:1782
void Initialize()
Definition AssetManager.cpp:228
AssetStub * GetSceneAsset(const std::string &name)
Definition AssetManager.cpp:1289
void GatherFontFiles(const std::string &dir, std::vector< std::string > &outFiles)
Definition AssetManager.cpp:1832
POLYPHASE_API bool PurgeAsset(const char *name)
Definition AssetManager.cpp:950
static AssetManager * sInstance
Definition AssetManager.h:229
POLYPHASE_API void SaveAsset(const std::string &name)
Definition AssetManager.cpp:1535
static POLYPHASE_API AssetManager * Get()
Definition AssetManager.cpp:199
MutexObject * mMutex
Definition AssetManager.h:244
void Purge(bool purgeEngineAssets)
Definition AssetManager.cpp:899
std::vector< std::string > GetAvailableScriptFiles()
Definition AssetManager.cpp:1982
AssetManager()
Definition AssetManager.cpp:204
AssetStub * RegisterAsset(const std::string &filename, TypeId type, AssetDir *directory, EmbeddedFile *embeddedAsset, bool engineAsset, uint64_t uuid=0)
Definition AssetManager.cpp:241
bool mDestructing
Definition AssetManager.h:240
ThreadObject * mAsyncLoadThread
Definition AssetManager.h:243
bool RenameDirectory(AssetDir *dir, const std::string &newName)
Definition AssetManager.cpp:1746
bool RenameAsset(Asset *asset, const std::string &newName)
Definition AssetManager.cpp:1654
bool IsPurging() const
Definition AssetManager.cpp:461
std::deque< AsyncLoadRequest * > mEndLoadQueue
Definition AssetManager.h:242
std::string GetPolyphaseDirectory()
Definition AssetManager.cpp:2150
AssetStub * GetAssetStubByPath(const std::string &path)
Definition AssetManager.cpp:1423
void AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef)
Definition AssetManager.cpp:1378
AssetStub * GetAssetStub(const std::string &name)
Definition AssetManager.cpp:1268
std::string GetParentDirectory(const std::string &path)
Definition AssetManager.cpp:1725
std::vector< Asset * > & GetTransientAssets()
Definition AssetManager.cpp:2183
POLYPHASE_API void RegisterTransientAsset(Asset *asset)
Definition AssetManager.cpp:1085
POLYPHASE_API AssetStub * CreateAndRegisterAsset(TypeId assetType, AssetDir *directory, const std::string &filename, bool engineAsset)
Definition AssetManager.cpp:352
std::vector< AssetStub * > GatherDirtyAssets()
Definition AssetManager.cpp:2188
static ThreadFuncRet AsyncLoadThreadFunc(void *in)
Definition AssetManager.cpp:2211
~AssetManager()
Definition AssetManager.cpp:211
void LoadAll()
Definition AssetManager.cpp:1066
void RefreshDirectory(AssetDir *directory)
Definition AssetManager.cpp:633
POLYPHASE_API AssetDir * FindProjectDirectory()
Definition AssetManager.cpp:2060
AssetDir * FindPackagesDirectory()
Definition AssetManager.cpp:2092
std::unordered_map< std::string, AssetStub * > mAssetMap
Definition AssetManager.h:234
AssetStub * GetAssetStubByUuid(uint64_t uuid)
Definition AssetManager.cpp:1354
void UnloadProjectDirectory()
Definition AssetManager.cpp:2158
void DiscoverAssetRegistry(const char *registryPath)
Definition AssetManager.cpp:755
AssetDir * FindEngineDirectory()
Definition AssetManager.cpp:2076
std::unordered_map< std::string, AssetStub * > mAssetPathMap
Definition AssetManager.h:235
void GatherScriptFilesRecursive(const std::string &dirPath, const std::string &relativePath, std::vector< std::string > &scriptFiles)
void RefSweep()
Definition AssetManager.cpp:1017
std::deque< AsyncLoadRequest * > mBeginLoadQueue
Definition AssetManager.h:241
bool UnloadAsset(const std::string &name)
Definition AssetManager.cpp:1606
std::vector< Asset * > mTransientAssets
Definition AssetManager.h:237
std::unordered_map< uint64_t, AssetStub * > mUuidMap
Definition AssetManager.h:236
AssetDir * mRootDirectory
Definition AssetManager.h:238
std::string FindDefaultScenePath()
Definition AssetManager.cpp:1892
static void Destroy()
Definition AssetManager.cpp:190
AssetDir * FindProjectRootDirectory()
POLYPHASE_API std::unordered_map< std::string, AssetStub * > & GetAssetMap()
Definition AssetManager.cpp:2178
void ImportEngineAssets()
Definition AssetManager.cpp:1146
POLYPHASE_API Asset * GetAsset(const std::string &name)
Definition AssetManager.cpp:1276
Asset * LoadAssetByPath(const std::string &path)
Definition AssetManager.cpp:1453
Asset * ImportEngineAsset(TypeId assetType, AssetDir *dir, const std::string &filename, ImportOptions *options=nullptr)
Definition AssetManager.cpp:1091
bool IsAssetLive(const Asset *asset) const
Definition AssetManager.cpp:466
void Discover(const char *directoryName, const char *directoryPath)
Definition AssetManager.cpp:733
virtual bool Is(RuntimeId id) const
Definition Object.h:29
Definition ParticleSystem.h:66
Definition AssetManager.h:19
std::string mName
Definition AssetManager.h:20
const EmbeddedFile * mEmbeddedData
Definition AssetManager.h:25
Asset * mAsset
Definition AssetManager.h:27
int32_t mRequeueCount
Definition AssetManager.h:28
TypeId mType
Definition AssetManager.h:26
std::vector< AssetStub * > mDependentAssets
Definition AssetManager.h:24
std::vector< AssetRef * > mTargetRefs
Definition AssetManager.h:23
uint64_t mUuid
Definition AssetManager.h:22
std::string mPath
Definition AssetManager.h:21
Definition EmbeddedFile.h:6