11#include <unordered_map>
45 std::string mAbsolutePath;
46 bool mEngineAsset =
false;
53struct AssetMetaSidecar
89 if (asset !=
nullptr &&
90 asset->GetType() != T::GetStaticType())
92 LogError(
"Type mismatch in FetchAsset<T>()");
104 if (asset !=
nullptr &&
105 !asset->
Is(T::ClassRuntimeId()))
107 LogError(
"Type mismatch in LoadAsset<T>()");
130 void Update(
float deltaTime);
133 void Discover(
const char* directoryName,
const char* directoryPath);
136 void Purge(
bool purgeEngineAssets);
182 void GatherScriptFiles(
const std::string &dir, std::vector<std::string> &outFiles);
183 void GatherFontFiles(
const std::string& dir, std::vector<std::string>& outFiles);
187 std::unordered_map<std::string, AssetStub*>&
GetAssetMap();
219 glm::vec4 GetEditorAssetColor(
TypeId type);
220 void InitAssetColorMap();
223 const std::vector<RawAssetEntry>& GetRawAssetEntries()
const {
return mRawAssetEntries; }
228 void RegisterImportExtension(
const std::string& ext,
TypeId type);
229 TypeId LookupImportExtension(
const std::string& ext)
const;
233 static AssetMetaSidecar LoadAssetMeta(
const std::string& assetPath);
238 static void SaveAssetMeta(
const std::string& assetPath, uint32_t platformMask,
bool embed);
245 void ApplyAssetMetaFlags(
const std::string& assetPath, uint32_t platformMask,
bool embed);
248 std::unordered_map<TypeId, glm::vec4> mAssetColorMap;
249 std::vector<RawAssetEntry> mRawAssetEntries;
250 std::unordered_map<std::string, TypeId> mImportExtensionMap;
POLYPHASE_API void UnloadAsset(const std::string &name)
Definition AssetManager.cpp:100
POLYPHASE_API void AsyncLoadAsset(const std::string &name, AssetRef *targetRef=nullptr)
Definition AssetManager.cpp:105
POLYPHASE_API AssetStub * FetchAssetStubByUuid(uint64_t uuid)
Definition AssetManager.cpp:131
POLYPHASE_API AssetStub * FetchAssetStub(const std::string &name)
Definition AssetManager.cpp:110
POLYPHASE_API Asset * FetchAsset(const std::string &name)
Definition AssetManager.cpp:90
POLYPHASE_API Asset * LoadAsset(const std::string &name)
Definition AssetManager.cpp:95
T * NewTransientAsset()
Definition AssetManager.h:255
POLYPHASE_API Asset * LoadAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:121
POLYPHASE_API Asset * FetchAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:116
POLYPHASE_API void AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef=nullptr)
Definition AssetManager.cpp:126
#define INVALID_TYPE_ID
Definition Constants.h:40
uint32_t TypeId
Definition EngineTypes.h:64
@ PlatformBit_All
Definition EngineTypes.h:53
bool Update()
Definition Engine.cpp:710
void LogError(const char *format,...)
Definition Log.cpp:281
#define POLYPHASE_API
Definition PolyphaseAPI.h:31
Definition AssetManager.h:120
bool DoesAssetExist(const std::string &name)
Definition AssetManager.cpp:1455
Asset * LoadAsset(const std::string &name)
Definition AssetManager.cpp:1125
void DiscoverDirectory(AssetDir *directory, bool engineDir)
Definition AssetManager.cpp:428
AssetDir * GetRootDirectory()
Definition AssetManager.cpp:1951
Asset * GetAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:1185
AssetStub * FindDefaultScene()
Definition AssetManager.cpp:1685
void DiscoverEmbeddedAssets(struct EmbeddedFile *assets, uint32_t numAssets)
Definition AssetManager.cpp:698
void UpdateEndLoadQueue()
Definition AssetManager.cpp:2068
Asset * LoadAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:1191
AssetDir * GetAssetDirFromPath(const std::string &dirPath)
Definition AssetManager.cpp:367
bool mPurging
Definition AssetManager.h:210
std::vector< std::string > GetAvailableFontFiles()
Definition AssetManager.cpp:1768
static void Create()
Definition AssetManager.cpp:161
void DiscoverAddonPackages(const std::string &packagesDir)
Definition AssetManager.cpp:1914
void AsyncLoadAsset(const std::string &name, AssetRef *targetRef)
Definition AssetManager.cpp:1286
void GatherScriptFiles(const std::string &dir, std::vector< std::string > &outFiles)
Definition AssetManager.cpp:1588
void Initialize()
Definition AssetManager.cpp:205
AssetStub * GetSceneAsset(const std::string &name)
Definition AssetManager.cpp:1112
void GatherFontFiles(const std::string &dir, std::vector< std::string > &outFiles)
Definition AssetManager.cpp:1638
bool PurgeAsset(const char *name)
Definition AssetManager.cpp:773
static AssetManager * sInstance
Definition AssetManager.h:200
void SaveAsset(const std::string &name)
Definition AssetManager.cpp:1358
static POLYPHASE_API AssetManager * Get()
Definition AssetManager.cpp:176
MutexObject * mMutex
Definition AssetManager.h:215
void Purge(bool purgeEngineAssets)
Definition AssetManager.cpp:722
std::vector< std::string > GetAvailableScriptFiles()
Definition AssetManager.cpp:1788
AssetManager()
Definition AssetManager.cpp:181
AssetStub * RegisterAsset(const std::string &filename, TypeId type, AssetDir *directory, EmbeddedFile *embeddedAsset, bool engineAsset, uint64_t uuid=0)
Definition AssetManager.cpp:218
bool mDestructing
Definition AssetManager.h:211
ThreadObject * mAsyncLoadThread
Definition AssetManager.h:214
bool RenameDirectory(AssetDir *dir, const std::string &newName)
Definition AssetManager.cpp:1552
bool RenameAsset(Asset *asset, const std::string &newName)
Definition AssetManager.cpp:1460
bool IsPurging() const
Definition AssetManager.cpp:423
std::deque< AsyncLoadRequest * > mEndLoadQueue
Definition AssetManager.h:213
std::string GetPolyphaseDirectory()
Definition AssetManager.cpp:1956
AssetStub * GetAssetStubByPath(const std::string &path)
Definition AssetManager.cpp:1246
void AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef)
Definition AssetManager.cpp:1201
AssetStub * GetAssetStub(const std::string &name)
Definition AssetManager.cpp:1091
std::string GetParentDirectory(const std::string &path)
Definition AssetManager.cpp:1531
POLYPHASE_API void RegisterTransientAsset(Asset *asset)
Definition AssetManager.cpp:908
AssetStub * CreateAndRegisterAsset(TypeId assetType, AssetDir *directory, const std::string &filename, bool engineAsset)
Definition AssetManager.cpp:314
std::vector< AssetStub * > GatherDirtyAssets()
Definition AssetManager.cpp:1989
static ThreadFuncRet AsyncLoadThreadFunc(void *in)
Definition AssetManager.cpp:2007
~AssetManager()
Definition AssetManager.cpp:188
void LoadAll()
Definition AssetManager.cpp:889
void RefreshDirectory(AssetDir *directory)
Definition AssetManager.cpp:529
AssetDir * FindProjectDirectory()
Definition AssetManager.cpp:1866
AssetDir * FindPackagesDirectory()
Definition AssetManager.cpp:1898
std::unordered_map< std::string, AssetStub * > mAssetMap
Definition AssetManager.h:205
AssetStub * GetAssetStubByUuid(uint64_t uuid)
Definition AssetManager.cpp:1177
void UnloadProjectDirectory()
Definition AssetManager.cpp:1964
void DiscoverAssetRegistry(const char *registryPath)
Definition AssetManager.cpp:651
AssetDir * FindEngineDirectory()
Definition AssetManager.cpp:1882
std::unordered_map< std::string, AssetStub * > mAssetPathMap
Definition AssetManager.h:206
void GatherScriptFilesRecursive(const std::string &dirPath, const std::string &relativePath, std::vector< std::string > &scriptFiles)
void RefSweep()
Definition AssetManager.cpp:840
std::deque< AsyncLoadRequest * > mBeginLoadQueue
Definition AssetManager.h:212
bool UnloadAsset(const std::string &name)
Definition AssetManager.cpp:1412
std::vector< Asset * > mTransientAssets
Definition AssetManager.h:208
std::unordered_map< uint64_t, AssetStub * > mUuidMap
Definition AssetManager.h:207
AssetDir * mRootDirectory
Definition AssetManager.h:209
std::string FindDefaultScenePath()
Definition AssetManager.cpp:1698
static void Destroy()
Definition AssetManager.cpp:167
AssetDir * FindProjectRootDirectory()
std::unordered_map< std::string, AssetStub * > & GetAssetMap()
Definition AssetManager.cpp:1984
void ImportEngineAssets()
Definition AssetManager.cpp:969
Asset * GetAsset(const std::string &name)
Definition AssetManager.cpp:1099
Asset * LoadAssetByPath(const std::string &path)
Definition AssetManager.cpp:1276
Asset * ImportEngineAsset(TypeId assetType, AssetDir *dir, const std::string &filename, ImportOptions *options=nullptr)
Definition AssetManager.cpp:914
void Discover(const char *directoryName, const char *directoryPath)
Definition AssetManager.cpp:629
virtual bool Is(RuntimeId id) const
Definition Object.h:29
Definition ParticleSystem.h:66
Definition AssetManager.h:19
std::string mName
Definition AssetManager.h:20
const EmbeddedFile * mEmbeddedData
Definition AssetManager.h:25
Asset * mAsset
Definition AssetManager.h:27
int32_t mRequeueCount
Definition AssetManager.h:28
TypeId mType
Definition AssetManager.h:26
std::vector< AssetStub * > mDependentAssets
Definition AssetManager.h:24
std::vector< AssetRef * > mTargetRefs
Definition AssetManager.h:23
uint64_t mUuid
Definition AssetManager.h:22
std::string mPath
Definition AssetManager.h:21
Definition EmbeddedFile.h:6