11#include <unordered_map>
45 std::string mAbsolutePath;
46 bool mEngineAsset =
false;
53struct AssetMetaSidecar
100 if (asset !=
nullptr &&
101 asset->GetType() != T::GetStaticType())
103 LogError(
"Type mismatch in FetchAsset<T>()");
115 if (asset !=
nullptr &&
116 !asset->
Is(T::ClassRuntimeId()))
118 LogError(
"Type mismatch in LoadAsset<T>()");
145 void Update(
float deltaTime);
148 void Discover(
const char* directoryName,
const char* directoryPath);
151 void Purge(
bool purgeEngineAssets);
199 void GatherScriptFiles(
const std::string &dir, std::vector<std::string> &outFiles);
200 void GatherFontFiles(
const std::string& dir, std::vector<std::string>& outFiles);
251 glm::vec4 GetEditorAssetColor(
TypeId type);
252 void InitAssetColorMap();
255 const std::vector<RawAssetEntry>& GetRawAssetEntries()
const {
return mRawAssetEntries; }
260 void AddRawAssetEntry(
const RawAssetEntry& entry);
265 void RegisterImportExtension(
const std::string& ext,
TypeId type);
266 TypeId LookupImportExtension(
const std::string& ext)
const;
270 static AssetMetaSidecar LoadAssetMeta(
const std::string& assetPath);
275 static void SaveAssetMeta(
const std::string& assetPath, uint32_t platformMask,
bool embed);
282 void ApplyAssetMetaFlags(
const std::string& assetPath, uint32_t platformMask,
bool embed);
285 std::unordered_map<TypeId, glm::vec4> mAssetColorMap;
286 std::vector<RawAssetEntry> mRawAssetEntries;
287 std::unordered_map<std::string, TypeId> mImportExtensionMap;
POLYPHASE_API void UnloadAsset(const std::string &name)
Definition AssetManager.cpp:106
POLYPHASE_API void AsyncLoadAsset(const std::string &name, AssetRef *targetRef=nullptr)
Definition AssetManager.cpp:111
POLYPHASE_API AssetStub * FetchAssetStubByUuid(uint64_t uuid)
Definition AssetManager.cpp:137
POLYPHASE_API AssetStub * FetchAssetStub(const std::string &name)
Definition AssetManager.cpp:116
POLYPHASE_API Asset * FetchAsset(const std::string &name)
Definition AssetManager.cpp:96
POLYPHASE_API Asset * LoadAsset(const std::string &name)
Definition AssetManager.cpp:101
T * NewTransientAsset()
Definition AssetManager.h:292
POLYPHASE_API Asset * LoadAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:127
POLYPHASE_API Asset * FetchAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:122
POLYPHASE_API void AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef=nullptr)
Definition AssetManager.cpp:132
#define INVALID_TYPE_ID
Definition Constants.h:40
uint32_t TypeId
Definition EngineTypes.h:72
@ PlatformBit_All
Definition EngineTypes.h:61
bool Update()
Definition Engine.cpp:897
void LogError(const char *format,...)
Definition Log.cpp:289
#define POLYPHASE_API
Definition PolyphaseAPI.h:31
Definition AssetManager.h:135
bool DoesAssetExist(const std::string &name)
Definition AssetManager.cpp:1771
POLYPHASE_API Asset * LoadAsset(const std::string &name)
Definition AssetManager.cpp:1413
void DiscoverDirectory(AssetDir *directory, bool engineDir)
Definition AssetManager.cpp:513
AssetDir * GetRootDirectory()
Definition AssetManager.cpp:2267
Asset * GetAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:1473
AssetStub * FindDefaultScene()
Definition AssetManager.cpp:2001
void DiscoverEmbeddedAssets(struct EmbeddedFile *assets, uint32_t numAssets)
Definition AssetManager.cpp:909
void UpdateEndLoadQueue()
Definition AssetManager.cpp:2406
Asset * LoadAssetByUuid(uint64_t uuid)
Definition AssetManager.cpp:1479
POLYPHASE_API AssetDir * GetAssetDirFromPath(const std::string &dirPath)
Definition AssetManager.cpp:432
bool mPurging
Definition AssetManager.h:242
std::vector< std::string > GetAvailableFontFiles()
Definition AssetManager.cpp:2084
static void Create()
Definition AssetManager.cpp:188
void DiscoverAddonPackages(const std::string &packagesDir)
Definition AssetManager.cpp:2230
void AsyncLoadAsset(const std::string &name, AssetRef *targetRef)
Definition AssetManager.cpp:1574
void GatherScriptFiles(const std::string &dir, std::vector< std::string > &outFiles)
Definition AssetManager.cpp:1904
void Initialize()
Definition AssetManager.cpp:235
AssetStub * GetSceneAsset(const std::string &name)
Definition AssetManager.cpp:1400
void GatherFontFiles(const std::string &dir, std::vector< std::string > &outFiles)
Definition AssetManager.cpp:1954
POLYPHASE_API bool PurgeAsset(const char *name)
Definition AssetManager.cpp:1041
static AssetManager * sInstance
Definition AssetManager.h:231
POLYPHASE_API void SaveAsset(const std::string &name)
Definition AssetManager.cpp:1646
static POLYPHASE_API AssetManager * Get()
Definition AssetManager.cpp:203
MutexObject * mMutex
Definition AssetManager.h:247
void Purge(bool purgeEngineAssets)
Definition AssetManager.cpp:990
std::vector< std::string > GetAvailableScriptFiles()
Definition AssetManager.cpp:2104
AssetManager()
Definition AssetManager.cpp:208
AssetStub * RegisterAsset(const std::string &filename, TypeId type, AssetDir *directory, EmbeddedFile *embeddedAsset, bool engineAsset, uint64_t uuid=0)
Definition AssetManager.cpp:268
bool mDestructing
Definition AssetManager.h:243
ThreadObject * mAsyncLoadThread
Definition AssetManager.h:246
bool RenameDirectory(AssetDir *dir, const std::string &newName)
Definition AssetManager.cpp:1868
bool RenameAsset(Asset *asset, const std::string &newName)
Definition AssetManager.cpp:1776
bool IsPurging() const
Definition AssetManager.cpp:488
std::deque< AsyncLoadRequest * > mEndLoadQueue
Definition AssetManager.h:245
std::string GetPolyphaseDirectory()
Definition AssetManager.cpp:2272
POLYPHASE_API AssetStub * GetAssetStubByPath(const std::string &path)
Definition AssetManager.cpp:1534
void AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef)
Definition AssetManager.cpp:1489
AssetStub * GetAssetStub(const std::string &name)
Definition AssetManager.cpp:1379
std::string GetParentDirectory(const std::string &path)
Definition AssetManager.cpp:1847
std::vector< Asset * > & GetTransientAssets()
Definition AssetManager.cpp:2305
POLYPHASE_API void RegisterTransientAsset(Asset *asset)
Definition AssetManager.cpp:1176
POLYPHASE_API AssetStub * CreateAndRegisterAsset(TypeId assetType, AssetDir *directory, const std::string &filename, bool engineAsset)
Definition AssetManager.cpp:379
std::vector< AssetStub * > GatherDirtyAssets()
Definition AssetManager.cpp:2310
static ThreadFuncRet AsyncLoadThreadFunc(void *in)
Definition AssetManager.cpp:2381
~AssetManager()
Definition AssetManager.cpp:215
void LoadAll()
Definition AssetManager.cpp:1157
void RefreshDirectory(AssetDir *directory)
Definition AssetManager.cpp:667
POLYPHASE_API AssetDir * FindProjectDirectory()
Definition AssetManager.cpp:2182
AssetDir * FindPackagesDirectory()
Definition AssetManager.cpp:2214
std::unordered_map< std::string, AssetStub * > mAssetMap
Definition AssetManager.h:237
AssetStub * GetAssetStubByUuid(uint64_t uuid)
Definition AssetManager.cpp:1465
void UnloadProjectDirectory()
Definition AssetManager.cpp:2280
void DiscoverAssetRegistry(const char *registryPath)
Definition AssetManager.cpp:799
AssetDir * FindEngineDirectory()
Definition AssetManager.cpp:2198
bool ProcessNextBeginLoad()
Definition AssetManager.cpp:2337
std::unordered_map< std::string, AssetStub * > mAssetPathMap
Definition AssetManager.h:238
void GatherScriptFilesRecursive(const std::string &dirPath, const std::string &relativePath, std::vector< std::string > &scriptFiles)
void RefSweep()
Definition AssetManager.cpp:1108
std::deque< AsyncLoadRequest * > mBeginLoadQueue
Definition AssetManager.h:244
bool UnloadAsset(const std::string &name)
Definition AssetManager.cpp:1728
std::vector< Asset * > mTransientAssets
Definition AssetManager.h:240
std::unordered_map< uint64_t, AssetStub * > mUuidMap
Definition AssetManager.h:239
AssetDir * mRootDirectory
Definition AssetManager.h:241
std::string FindDefaultScenePath()
Definition AssetManager.cpp:2014
POLYPHASE_API void UnregisterTransientAsset(Asset *asset)
Definition AssetManager.cpp:1188
static void Destroy()
Definition AssetManager.cpp:194
AssetDir * FindProjectRootDirectory()
POLYPHASE_API std::unordered_map< std::string, AssetStub * > & GetAssetMap()
Definition AssetManager.cpp:2300
void ImportEngineAssets()
Definition AssetManager.cpp:1257
POLYPHASE_API Asset * GetAsset(const std::string &name)
Definition AssetManager.cpp:1387
POLYPHASE_API Asset * LoadAssetByPath(const std::string &path)
Definition AssetManager.cpp:1564
Asset * ImportEngineAsset(TypeId assetType, AssetDir *dir, const std::string &filename, ImportOptions *options=nullptr)
Definition AssetManager.cpp:1202
bool IsAssetLive(const Asset *asset) const
Definition AssetManager.cpp:493
void Discover(const char *directoryName, const char *directoryPath)
Definition AssetManager.cpp:777
virtual bool Is(RuntimeId id) const
Definition Object.h:29
Definition ParticleSystem.h:66
Definition AssetManager.h:19
std::string mName
Definition AssetManager.h:20
const EmbeddedFile * mEmbeddedData
Definition AssetManager.h:25
Asset * mAsset
Definition AssetManager.h:27
int32_t mRequeueCount
Definition AssetManager.h:28
TypeId mType
Definition AssetManager.h:26
std::vector< AssetStub * > mDependentAssets
Definition AssetManager.h:24
std::vector< AssetRef * > mTargetRefs
Definition AssetManager.h:23
uint64_t mUuid
Definition AssetManager.h:22
std::string mPath
Definition AssetManager.h:21
Definition EmbeddedFile.h:6