Polyphase Game Engine
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Tween_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
EngineTypes.h
"
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#if LUA_ENABLED
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#define TWEEN_LUA_NAME "Tween"
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struct
Tween_Lua
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{
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// Core
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static
int
Value
(lua_State* L);
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static
int
Vector
(lua_State* L);
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static
int
Quaternion(lua_State* L);
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// Node helpers
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static
int
Position
(lua_State* L);
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static
int
Rotation
(lua_State* L);
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static
int
Scale
(lua_State* L);
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static
int
Color
(lua_State* L);
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// Control
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static
int
Cancel(lua_State* L);
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static
int
CancelAll(lua_State* L);
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static
int
Pause(lua_State* L);
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static
int
Resume(lua_State* L);
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static
void
Bind();
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};
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#endif
DatumType::Color
@ Color
EngineTypes.h
ShaderParameterType::Vector
@ Vector
TweenTarget::Position
@ Position
TweenTarget::Rotation
@ Rotation
WidgetControlMode::Scale
@ Scale
rapidjson::Value
GenericValue< UTF8< char >, MemoryPoolAllocator< CrtAllocator > > Value
Definition
JsonHelpers.h:20
Engine
Source
LuaBindings
Tween_Lua.h
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1.9.8