Polyphase Game Engine
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Material.h File Reference
#include "Asset.h"
#include "EngineTypes.h"
#include "Datum.h"
#include "Texture.h"
#include "AssetRef.h"
#include "Maths.h"
#include <string>
#include <vector>
#include <map>
#include "Enums.h"
#include "Constants.h"
#include "Vertex.h"

Go to the source code of this file.

Classes

struct  ShaderParameter
 
class  Material
 

Enumerations

enum class  ShaderParameterType { Scalar , Vector , Texture , Count }
 

Enumeration Type Documentation

◆ ShaderParameterType

enum class ShaderParameterType
strong
Enumerator
Scalar 
Vector 
Texture 
Count