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Polyphase Game Engine
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#include "Asset.h"#include "EngineTypes.h"#include "Datum.h"#include "Texture.h"#include "AssetRef.h"#include "Maths.h"#include <string>#include <vector>#include <map>#include "Enums.h"#include "Constants.h"#include "Vertex.h"Go to the source code of this file.
Classes | |
| struct | ShaderParameter |
| class | Material |
Enumerations | |
| enum class | ShaderParameterType { Scalar , Vector , Texture , Count } |
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strong |