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Polyphase Game Engine
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#include "UIDocument_Lua.h"#include "Asset_Lua.h"#include "Widget_Lua.h"#include "Node_Lua.h"#include "LuaUtils.h"#include "LuaTypeCheck.h"#include "UI/UIDocument.h"#include "Nodes/Widgets/Widget.h"#include "Nodes/Widgets/Button.h"#include "Nodes/Node.h"#include "Engine.h"#include "Log.h"Macros | |
| #define | UIDOCUMENT_LUA_NAME "UIDocument" |
| #define | UIDOCUMENT_LUA_FLAG "cfUIDocument" |
| #define | CHECK_UIDOCUMENT(L, arg) CheckAssetLuaType<UIDocument>(L, arg, UIDOCUMENT_LUA_NAME, UIDOCUMENT_LUA_FLAG) |
| #define CHECK_UIDOCUMENT | ( | L, | |
| arg | |||
| ) | CheckAssetLuaType<UIDocument>(L, arg, UIDOCUMENT_LUA_NAME, UIDOCUMENT_LUA_FLAG) |
| #define UIDOCUMENT_LUA_FLAG "cfUIDocument" |
| #define UIDOCUMENT_LUA_NAME "UIDocument" |