Polyphase Game Engine
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UIDocument_Lua.cpp File Reference
#include "UIDocument_Lua.h"
#include "Asset_Lua.h"
#include "Widget_Lua.h"
#include "Node_Lua.h"
#include "LuaUtils.h"
#include "LuaTypeCheck.h"
#include "UI/UIDocument.h"
#include "Nodes/Widgets/Widget.h"
#include "Nodes/Widgets/Button.h"
#include "Nodes/Node.h"
#include "Engine.h"
#include "Log.h"

Macros

#define UIDOCUMENT_LUA_NAME   "UIDocument"
 
#define UIDOCUMENT_LUA_FLAG   "cfUIDocument"
 
#define CHECK_UIDOCUMENT(L, arg)   CheckAssetLuaType<UIDocument>(L, arg, UIDOCUMENT_LUA_NAME, UIDOCUMENT_LUA_FLAG)
 

Macro Definition Documentation

◆ CHECK_UIDOCUMENT

#define CHECK_UIDOCUMENT (   L,
  arg 
)    CheckAssetLuaType<UIDocument>(L, arg, UIDOCUMENT_LUA_NAME, UIDOCUMENT_LUA_FLAG)

◆ UIDOCUMENT_LUA_FLAG

#define UIDOCUMENT_LUA_FLAG   "cfUIDocument"

◆ UIDOCUMENT_LUA_NAME

#define UIDOCUMENT_LUA_NAME   "UIDocument"