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Polyphase Game Engine
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This is the complete list of members for ActionAttachNode, including all inherited members.
| ActionAttachNode(Node *node, Node *newParent, int32_t childIndex, int32_t boneIndex) | ActionAttachNode | |
| Execute() | Action | virtual |
| GetName()=0 | Action | pure virtual |
| mBoneIndex | ActionAttachNode | protected |
| mChildIndex | ActionAttachNode | protected |
| mNewParent | ActionAttachNode | protected |
| mNode | ActionAttachNode | protected |
| mPrevBoneIndex | ActionAttachNode | protected |
| mPrevChildIndex | ActionAttachNode | protected |
| mPrevParent | ActionAttachNode | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |