|
Polyphase Game Engine
|
This is the complete list of members for ActionEditTransforms, including all inherited members.
| ActionEditTransforms(const std::vector< Node3D * > &nodes, const std::vector< glm::mat4 > &newTransforms) | ActionEditTransforms | |
| Execute() | Action | virtual |
| GetName()=0 | Action | pure virtual |
| mNewTransforms | ActionEditTransforms | protected |
| mNodes | ActionEditTransforms | protected |
| mPrevTransforms | ActionEditTransforms | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |