#include <ActionManager.h>
◆ ActionEditTransforms()
| ActionEditTransforms::ActionEditTransforms |
( |
const std::vector< Node3D * > & |
nodes, |
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const std::vector< glm::mat4 > & |
newTransforms |
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) |
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◆ mNewTransforms
| std::vector<glm::mat4> ActionEditTransforms::mNewTransforms |
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protected |
◆ mNodes
| std::vector<Node3D*> ActionEditTransforms::mNodes |
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protected |
◆ mPrevTransforms
| std::vector<glm::mat4> ActionEditTransforms::mPrevTransforms |
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protected |
The documentation for this class was generated from the following file: