Polyphase Game Engine
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ActionEditTransforms Class Reference

#include <ActionManager.h>

Inheritance diagram for ActionEditTransforms:
Action

Public Member Functions

 ActionEditTransforms (const std::vector< Node3D * > &nodes, const std::vector< glm::mat4 > &newTransforms)
 
- Public Member Functions inherited from Action
virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Protected Attributes

std::vector< Node3D * > mNodes
 
std::vector< glm::mat4 > mNewTransforms
 
std::vector< glm::mat4 > mPrevTransforms
 

Constructor & Destructor Documentation

◆ ActionEditTransforms()

ActionEditTransforms::ActionEditTransforms ( const std::vector< Node3D * > &  nodes,
const std::vector< glm::mat4 > &  newTransforms 
)

Member Data Documentation

◆ mNewTransforms

std::vector<glm::mat4> ActionEditTransforms::mNewTransforms
protected

◆ mNodes

std::vector<Node3D*> ActionEditTransforms::mNodes
protected

◆ mPrevTransforms

std::vector<glm::mat4> ActionEditTransforms::mPrevTransforms
protected

The documentation for this class was generated from the following file: