Polyphase Game Engine
Loading...
Searching...
No Matches
ActionEditWidgetTransforms Class Reference

#include <ActionManager.h>

Inheritance diagram for ActionEditWidgetTransforms:
Action

Public Member Functions

 ActionEditWidgetTransforms (const std::vector< Widget * > &widgets, const std::vector< WidgetTransformData > &newTransforms)
 
- Public Member Functions inherited from Action
virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Protected Attributes

std::vector< Widget * > mWidgets
 
std::vector< WidgetTransformDatamNewTransforms
 
std::vector< WidgetTransformDatamPrevTransforms
 

Constructor & Destructor Documentation

◆ ActionEditWidgetTransforms()

ActionEditWidgetTransforms::ActionEditWidgetTransforms ( const std::vector< Widget * > &  widgets,
const std::vector< WidgetTransformData > &  newTransforms 
)

Member Data Documentation

◆ mNewTransforms

std::vector<WidgetTransformData> ActionEditWidgetTransforms::mNewTransforms
protected

◆ mPrevTransforms

std::vector<WidgetTransformData> ActionEditWidgetTransforms::mPrevTransforms
protected

◆ mWidgets

std::vector<Widget*> ActionEditWidgetTransforms::mWidgets
protected

The documentation for this class was generated from the following file: