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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| ActionEditWidgetTransforms (const std::vector< Widget * > &widgets, const std::vector< WidgetTransformData > &newTransforms) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| std::vector< Widget * > | mWidgets |
| std::vector< WidgetTransformData > | mNewTransforms |
| std::vector< WidgetTransformData > | mPrevTransforms |
| ActionEditWidgetTransforms::ActionEditWidgetTransforms | ( | const std::vector< Widget * > & | widgets, |
| const std::vector< WidgetTransformData > & | newTransforms | ||
| ) |
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protected |
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protected |
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protected |