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Polyphase Game Engine
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This is the complete list of members for ActionPaintTiles, including all inherited members.
| ActionPaintTiles(TileMap2D *tileMapNode, const std::vector< TilePaintChange > &changes) | ActionPaintTiles | |
| DECLARE_ACTION_INTERFACE(PaintTiles) | ActionPaintTiles | |
| Execute() | Action | virtual |
| GetName()=0 | Action | pure virtual |
| mChanges | ActionPaintTiles | protected |
| mTarget | ActionPaintTiles | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |