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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| DECLARE_ACTION_INTERFACE (PaintTiles) | |
| ActionPaintTiles (TileMap2D *tileMapNode, const std::vector< TilePaintChange > &changes) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| TileMap2D * | mTarget = nullptr |
| std::vector< TilePaintChange > | mChanges |
| ActionPaintTiles::ActionPaintTiles | ( | TileMap2D * | tileMapNode, |
| const std::vector< TilePaintChange > & | changes | ||
| ) |
| ActionPaintTiles::DECLARE_ACTION_INTERFACE | ( | PaintTiles | ) |
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protected |
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protected |