Polyphase Game Engine
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ActionSetWorldPosition Class Reference

#include <ActionManager.h>

Inheritance diagram for ActionSetWorldPosition:
Action

Public Member Functions

 ActionSetWorldPosition (Node3D *node, glm::vec3 pos)
 
- Public Member Functions inherited from Action
virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Protected Attributes

Node3DmNode = nullptr
 
glm::vec3 mNewPosition
 
glm::vec3 mPrevPosition
 

Constructor & Destructor Documentation

◆ ActionSetWorldPosition()

ActionSetWorldPosition::ActionSetWorldPosition ( Node3D node,
glm::vec3  pos 
)

Member Data Documentation

◆ mNewPosition

glm::vec3 ActionSetWorldPosition::mNewPosition
protected

◆ mNode

Node3D* ActionSetWorldPosition::mNode = nullptr
protected

◆ mPrevPosition

glm::vec3 ActionSetWorldPosition::mPrevPosition
protected

The documentation for this class was generated from the following file: