Polyphase Game Engine
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ActionSetWorldRotation Class Reference

#include <ActionManager.h>

Inheritance diagram for ActionSetWorldRotation:
Action

Public Member Functions

 ActionSetWorldRotation (Node3D *node, glm::quat rot)
 
- Public Member Functions inherited from Action
virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Protected Attributes

Node3DmNode = nullptr
 
glm::quat mNewRotation
 
glm::quat mPrevRotation
 

Constructor & Destructor Documentation

◆ ActionSetWorldRotation()

ActionSetWorldRotation::ActionSetWorldRotation ( Node3D node,
glm::quat  rot 
)

Member Data Documentation

◆ mNewRotation

glm::quat ActionSetWorldRotation::mNewRotation
protected

◆ mNode

Node3D* ActionSetWorldRotation::mNode = nullptr
protected

◆ mPrevRotation

glm::quat ActionSetWorldRotation::mPrevRotation
protected

The documentation for this class was generated from the following file: