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Polyphase Game Engine
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#include <ActionManager.h>
Public Member Functions | |
| ActionSetWorldRotation (Node3D *node, glm::quat rot) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| Node3D * | mNode = nullptr |
| glm::quat | mNewRotation |
| glm::quat | mPrevRotation |
| ActionSetWorldRotation::ActionSetWorldRotation | ( | Node3D * | node, |
| glm::quat | rot | ||
| ) |
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protected |
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protected |
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protected |