|
Polyphase Game Engine
|
#include <ActionManager.h>
Public Member Functions | |
| ActionSetWorldScale (Node3D *node, glm::vec3 scale) | |
Public Member Functions inherited from Action | |
| virtual | ~Action () |
| virtual void | Execute () |
| virtual void | Reverse () |
| virtual const char * | GetName ()=0 |
Protected Attributes | |
| Node3D * | mNode = nullptr |
| glm::vec3 | mNewScale |
| glm::vec3 | mPrevScale |
| ActionSetWorldScale::ActionSetWorldScale | ( | Node3D * | node, |
| glm::vec3 | scale | ||
| ) |
|
protected |
|
protected |
|
protected |