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Polyphase Game Engine
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This is the complete list of members for ActionSpawnNodes, including all inherited members.
| ActionSpawnNodes(const std::vector< TypeId > &types) | ActionSpawnNodes | |
| ActionSpawnNodes(const std::vector< const char * > &typeNames) | ActionSpawnNodes | |
| ActionSpawnNodes(const std::vector< SceneRef > &scenes) | ActionSpawnNodes | |
| ActionSpawnNodes(const std::vector< Node * > &srcNodes) | ActionSpawnNodes | |
| Execute() | Action | virtual |
| GetName()=0 | Action | pure virtual |
| GetNodes() const | ActionSpawnNodes | inline |
| mNodes | ActionSpawnNodes | protected |
| mParents | ActionSpawnNodes | protected |
| mSrcNodes | ActionSpawnNodes | protected |
| mSrcScenes | ActionSpawnNodes | protected |
| mSrcTypeNames | ActionSpawnNodes | protected |
| mSrcTypes | ActionSpawnNodes | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |