#include <ActionManager.h>
◆ ActionSpawnNodes() [1/4]
| ActionSpawnNodes::ActionSpawnNodes |
( |
const std::vector< TypeId > & |
types | ) |
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◆ ActionSpawnNodes() [2/4]
| ActionSpawnNodes::ActionSpawnNodes |
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const std::vector< const char * > & |
typeNames | ) |
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◆ ActionSpawnNodes() [3/4]
| ActionSpawnNodes::ActionSpawnNodes |
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const std::vector< SceneRef > & |
scenes | ) |
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◆ ActionSpawnNodes() [4/4]
| ActionSpawnNodes::ActionSpawnNodes |
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const std::vector< Node * > & |
srcNodes | ) |
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◆ GetNodes()
| const std::vector< NodePtr > & ActionSpawnNodes::GetNodes |
( |
| ) |
const |
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inline |
◆ mNodes
| std::vector<NodePtr> ActionSpawnNodes::mNodes |
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protected |
◆ mParents
| std::vector<NodePtr> ActionSpawnNodes::mParents |
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protected |
◆ mSrcNodes
| std::vector<NodePtr> ActionSpawnNodes::mSrcNodes |
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protected |
◆ mSrcScenes
| std::vector<SceneRef> ActionSpawnNodes::mSrcScenes |
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protected |
◆ mSrcTypeNames
| std::vector<const char*> ActionSpawnNodes::mSrcTypeNames |
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protected |
◆ mSrcTypes
| std::vector<TypeId> ActionSpawnNodes::mSrcTypes |
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protected |
The documentation for this class was generated from the following file: