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Polyphase Game Engine
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#include <FxaaPass.h>
Public Member Functions | |
| virtual void | Create () override |
| virtual void | Destroy () override |
| virtual void | Render (Image *input, Image *output) override |
| virtual void | GatherProperties (std::vector< Property > &props) override |
Public Member Functions inherited from PostProcessPass | |
| virtual void | Resize () |
| const std::string & | GetName () const |
| virtual bool | IsEnabled () const |
| void | SetEnabled (bool enable) |
Protected Attributes | |
| FxaaUniforms | mUniforms |
Protected Attributes inherited from PostProcessPass | |
| std::string | mName |
| bool | mEnabled = false |
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overridevirtual |
Reimplemented from PostProcessPass.
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overridevirtual |
Reimplemented from PostProcessPass.
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overridevirtual |
Reimplemented from PostProcessPass.
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overridevirtual |
Reimplemented from PostProcessPass.
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protected |