Polyphase Game Engine
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OcclusionEntryIndex Class Reference

#include <OcclusionData.h>

Public Member Functions

void Build (const std::vector< OcclusionEntry > &entries, float cellSize)
 
int32_t Find (glm::vec3 center, glm::vec3 extents) const
 

Member Function Documentation

◆ Build()

void OcclusionEntryIndex::Build ( const std::vector< OcclusionEntry > &  entries,
float  cellSize 
)

◆ Find()

int32_t OcclusionEntryIndex::Find ( glm::vec3  center,
glm::vec3  extents 
) const

The documentation for this class was generated from the following files: