|
Polyphase Game Engine
|
#include <OcclusionData.h>
Public Member Functions | |
| void | Build (const std::vector< OcclusionEntry > &entries, float cellSize) |
| int32_t | Find (glm::vec3 center, glm::vec3 extents) const |
| void OcclusionEntryIndex::Build | ( | const std::vector< OcclusionEntry > & | entries, |
| float | cellSize | ||
| ) |
| int32_t OcclusionEntryIndex::Find | ( | glm::vec3 | center, |
| glm::vec3 | extents | ||
| ) | const |