Polyphase Game Engine
Loading...
Searching...
No Matches
NodeClipboard Namespace Reference

Functions

void Copy (const std::vector< Node * > &sourceNodes)
 
bool HasContent ()
 
const std::vector< NodePtr > & GetContents ()
 
void Clear ()
 

Function Documentation

◆ Clear()

void NodeClipboard::Clear ( )

◆ Copy()

void NodeClipboard::Copy ( const std::vector< Node * > &  sourceNodes)

◆ GetContents()

const std::vector< NodePtr > & NodeClipboard::GetContents ( )

◆ HasContent()

bool NodeClipboard::HasContent ( )