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Polyphase Game Engine
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Functions | |
| void | Copy (const std::vector< Node * > &sourceNodes) |
| bool | HasContent () |
| const std::vector< NodePtr > & | GetContents () |
| void | Clear () |
| void NodeClipboard::Clear | ( | ) |
| void NodeClipboard::Copy | ( | const std::vector< Node * > & | sourceNodes | ) |
| const std::vector< NodePtr > & NodeClipboard::GetContents | ( | ) |
| bool NodeClipboard::HasContent | ( | ) |