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Polyphase Game Engine
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#include <vector>#include <type_traits>#include <stdint.h>#include "Assertion.h"#include "PolyphaseAPI.h"Go to the source code of this file.
Classes | |
| struct | IsNodeType< U, typename > |
| struct | IsNodeType< U, std::void_t< decltype(std::declval< U >().IsDestroyed())> > |
| struct | RefCount< T > |
| class | SharedPtr< T > |
| class | WeakPtr< T > |
Namespaces | |
| namespace | std |
Typedefs | |
| typedef SharedPtr< Node > | NodePtr |
| typedef WeakPtr< Node > | NodePtrWeak |
Functions | |
| POLYPHASE_API void | MakeNodeUserdataStrong (Node *node) |
| POLYPHASE_API void | MakeNodeUserdataWeak (Node *node) |
| template<typename T > | |
| SharedPtr< T > | MakeShared () |
| template<typename T , typename U > | |
| SharedPtr< T > | PtrStaticCast (const SharedPtr< U > &src) |
| template<typename T , typename U > | |
| WeakPtr< T > | PtrStaticCast (const WeakPtr< U > &src) |
| template<typename T , typename U > | |
| SharedPtr< T > | PtrDynamicCast (const SharedPtr< U > &src) |
| template<typename T , typename U > | |
| WeakPtr< T > | PtrDynamicCast (const WeakPtr< U > &src) |
| typedef WeakPtr<Node> NodePtrWeak |
| POLYPHASE_API void MakeNodeUserdataStrong | ( | Node * | node | ) |
| POLYPHASE_API void MakeNodeUserdataWeak | ( | Node * | node | ) |
| SharedPtr< T > MakeShared | ( | ) |