Polyphase Game Engine
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WebSocket Namespace Reference

Functions

void Initialize ()
 
void Shutdown ()
 
void Tick ()
 
bool IsAvailable ()
 
const char * GetMissingDependencyMessage ()
 
std::shared_ptr< WsConnection > Connect (const WsConnectOptions &options, std::string &outError)
 

Function Documentation

◆ Connect()

POLYPHASE_API std::shared_ptr< WsConnection > WebSocket::Connect ( const WsConnectOptions &  options,
std::string &  outError 
)

◆ GetMissingDependencyMessage()

POLYPHASE_API const char * WebSocket::GetMissingDependencyMessage ( )

◆ Initialize()

POLYPHASE_API void WebSocket::Initialize ( )

◆ IsAvailable()

POLYPHASE_API bool WebSocket::IsAvailable ( )

◆ Shutdown()

POLYPHASE_API void WebSocket::Shutdown ( )

◆ Tick()

POLYPHASE_API void WebSocket::Tick ( )