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Polyphase Game Engine
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Functions | |
| void | Initialize () |
| void | Shutdown () |
| void | Tick () |
| bool | IsAvailable () |
| const char * | GetMissingDependencyMessage () |
| std::shared_ptr< WsConnection > | Connect (const WsConnectOptions &options, std::string &outError) |
| POLYPHASE_API std::shared_ptr< WsConnection > WebSocket::Connect | ( | const WsConnectOptions & | options, |
| std::string & | outError | ||
| ) |
| POLYPHASE_API const char * WebSocket::GetMissingDependencyMessage | ( | ) |
| POLYPHASE_API void WebSocket::Initialize | ( | ) |
| POLYPHASE_API bool WebSocket::IsAvailable | ( | ) |
| POLYPHASE_API void WebSocket::Shutdown | ( | ) |
| POLYPHASE_API void WebSocket::Tick | ( | ) |