Polyphase Game Engine
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ActionManager::ImportAnimationsOptions Struct Reference

#include <ActionManager.h>

Public Attributes

std::string mSourcePath
 
AssetDirmTargetDir = nullptr
 
std::vector< uint32_t > mAnimationIndices
 
std::string mPrefix = "SA_"
 
bool mOverwriteExisting = false
 
bool mUniqueNames = true
 

Member Data Documentation

◆ mAnimationIndices

std::vector<uint32_t> ActionManager::ImportAnimationsOptions::mAnimationIndices

◆ mOverwriteExisting

bool ActionManager::ImportAnimationsOptions::mOverwriteExisting = false

◆ mPrefix

std::string ActionManager::ImportAnimationsOptions::mPrefix = "SA_"

◆ mSourcePath

std::string ActionManager::ImportAnimationsOptions::mSourcePath

◆ mTargetDir

AssetDir* ActionManager::ImportAnimationsOptions::mTargetDir = nullptr

◆ mUniqueNames

bool ActionManager::ImportAnimationsOptions::mUniqueNames = true

The documentation for this struct was generated from the following file: