Polyphase Game Engine
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ActionReplaceWithAsset::SceneReplaceEntry Struct Reference

#include <ActionManager.h>

Public Attributes

NodePtr mOriginal
 
NodePtr mParent
 
int32_t mChildIndex = -1
 
NodePtr mSpawnedNode
 

Member Data Documentation

◆ mChildIndex

int32_t ActionReplaceWithAsset::SceneReplaceEntry::mChildIndex = -1

◆ mOriginal

NodePtr ActionReplaceWithAsset::SceneReplaceEntry::mOriginal

◆ mParent

NodePtr ActionReplaceWithAsset::SceneReplaceEntry::mParent

◆ mSpawnedNode

NodePtr ActionReplaceWithAsset::SceneReplaceEntry::mSpawnedNode

The documentation for this struct was generated from the following file: