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Polyphase Game Engine
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#include <ActionManager.h>
Public Attributes | |
| NodePtr | mOriginal |
| NodePtr | mParent |
| int32_t | mChildIndex = -1 |
| NodePtr | mSpawnedNode |
| int32_t ActionReplaceWithAsset::SceneReplaceEntry::mChildIndex = -1 |
| NodePtr ActionReplaceWithAsset::SceneReplaceEntry::mOriginal |
| NodePtr ActionReplaceWithAsset::SceneReplaceEntry::mParent |
| NodePtr ActionReplaceWithAsset::SceneReplaceEntry::mSpawnedNode |