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Polyphase Game Engine
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#include <ActionManager.h>
Public Attributes | |
| NodePtr | mOriginalNode |
| NodePtr | mOriginalParent |
| int32_t | mOriginalChildIndex = -1 |
| std::vector< NodePtr > | mCreatedNodes |
| std::vector<NodePtr> ActionReplaceWithStaticMesh::SplitEntry::mCreatedNodes |
| int32_t ActionReplaceWithStaticMesh::SplitEntry::mOriginalChildIndex = -1 |
| NodePtr ActionReplaceWithStaticMesh::SplitEntry::mOriginalNode |
| NodePtr ActionReplaceWithStaticMesh::SplitEntry::mOriginalParent |