Polyphase Game Engine
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ActionReplaceWithStaticMesh::SplitEntry Struct Reference

#include <ActionManager.h>

Public Attributes

NodePtr mOriginalNode
 
NodePtr mOriginalParent
 
int32_t mOriginalChildIndex = -1
 
std::vector< NodePtrmCreatedNodes
 

Member Data Documentation

◆ mCreatedNodes

std::vector<NodePtr> ActionReplaceWithStaticMesh::SplitEntry::mCreatedNodes

◆ mOriginalChildIndex

int32_t ActionReplaceWithStaticMesh::SplitEntry::mOriginalChildIndex = -1

◆ mOriginalNode

NodePtr ActionReplaceWithStaticMesh::SplitEntry::mOriginalNode

◆ mOriginalParent

NodePtr ActionReplaceWithStaticMesh::SplitEntry::mOriginalParent

The documentation for this struct was generated from the following file: