Polyphase Game Engine
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AnimationNotify Struct Reference

#include <SkeletalMesh3d.h>

Public Attributes

std::string mAnimName
 
float mNormalizedTime = 0.0f
 
ScriptFunc mCallback
 
int32_t mHandle = -1
 

Member Data Documentation

◆ mAnimName

std::string AnimationNotify::mAnimName

◆ mCallback

ScriptFunc AnimationNotify::mCallback

◆ mHandle

int32_t AnimationNotify::mHandle = -1

◆ mNormalizedTime

float AnimationNotify::mNormalizedTime = 0.0f

The documentation for this struct was generated from the following file: