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Polyphase Game Engine
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#include <SkeletalMesh3d.h>
Public Attributes | |
| std::string | mAnimName |
| float | mNormalizedTime = 0.0f |
| ScriptFunc | mCallback |
| int32_t | mHandle = -1 |
| std::string AnimationNotify::mAnimName |
| ScriptFunc AnimationNotify::mCallback |
| int32_t AnimationNotify::mHandle = -1 |
| float AnimationNotify::mNormalizedTime = 0.0f |