#include <AssetManager_Lua.h>
◆ AsyncLoadAsset()
| int AssetManager_Lua::AsyncLoadAsset |
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lua_State * |
L | ) |
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◆ Bind()
| void AssetManager_Lua::Bind |
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◆ BindGlobalFunctions()
| void AssetManager_Lua::BindGlobalFunctions |
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◆ CreateAndRegisterAsset()
| int AssetManager_Lua::CreateAndRegisterAsset |
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lua_State * |
L | ) |
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◆ GetAsset()
| int AssetManager_Lua::GetAsset |
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lua_State * |
L | ) |
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◆ LoadAsset()
| int AssetManager_Lua::LoadAsset |
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lua_State * |
L | ) |
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◆ RefSweep()
| int AssetManager_Lua::RefSweep |
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lua_State * |
L | ) |
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◆ SaveAsset()
| int AssetManager_Lua::SaveAsset |
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lua_State * |
L | ) |
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◆ UnloadAsset()
| int AssetManager_Lua::UnloadAsset |
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lua_State * |
L | ) |
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The documentation for this struct was generated from the following files: