Polyphase Game Engine
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AssetManager_Lua Struct Reference

#include <AssetManager_Lua.h>

Static Public Member Functions

static int RefSweep (lua_State *L)
 
static int GetAsset (lua_State *L)
 
static int LoadAsset (lua_State *L)
 
static int SaveAsset (lua_State *L)
 
static int AsyncLoadAsset (lua_State *L)
 
static int UnloadAsset (lua_State *L)
 
static int CreateAndRegisterAsset (lua_State *L)
 
static void Bind ()
 
static void BindGlobalFunctions ()
 

Member Function Documentation

◆ AsyncLoadAsset()

int AssetManager_Lua::AsyncLoadAsset ( lua_State *  L)
static

◆ Bind()

void AssetManager_Lua::Bind ( )
static

◆ BindGlobalFunctions()

void AssetManager_Lua::BindGlobalFunctions ( )
static

◆ CreateAndRegisterAsset()

int AssetManager_Lua::CreateAndRegisterAsset ( lua_State *  L)
static

◆ GetAsset()

int AssetManager_Lua::GetAsset ( lua_State *  L)
static

◆ LoadAsset()

int AssetManager_Lua::LoadAsset ( lua_State *  L)
static

◆ RefSweep()

int AssetManager_Lua::RefSweep ( lua_State *  L)
static

◆ SaveAsset()

int AssetManager_Lua::SaveAsset ( lua_State *  L)
static

◆ UnloadAsset()

int AssetManager_Lua::UnloadAsset ( lua_State *  L)
static

The documentation for this struct was generated from the following files: