7#define ASSET_MANAGER_LUA_NAME "AssetManager"
Definition AssetManager_Lua.h:10
static int SaveAsset(lua_State *L)
Definition AssetManager_Lua.cpp:30
static int LoadAsset(lua_State *L)
Definition AssetManager_Lua.cpp:20
static int GetAsset(lua_State *L)
Definition AssetManager_Lua.cpp:10
static void BindGlobalFunctions()
Definition AssetManager_Lua.cpp:115
static void Bind()
Definition AssetManager_Lua.cpp:87
static int UnloadAsset(lua_State *L)
Definition AssetManager_Lua.cpp:56
static int RefSweep(lua_State *L)
Definition AssetManager_Lua.cpp:4
static int CreateAndRegisterAsset(lua_State *L)
Definition AssetManager_Lua.cpp:65
static int AsyncLoadAsset(lua_State *L)
Definition AssetManager_Lua.cpp:40