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Polyphase Game Engine
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#include <TileSet.h>
Public Attributes | |
| AutotileNeighborState | mNeighbors [8] = {} |
| std::vector< int32_t > | mResultTiles |
| AutotileNeighborState AutotileRule::mNeighbors[8] = {} |
| std::vector<int32_t> AutotileRule::mResultTiles |