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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | TileDefinition |
| struct | NineBoxBrushDef |
| struct | AutotileRule |
| struct | AutotileSet |
| class | TileSet |
Enumerations | |
| enum class | TileCollisionType : uint8_t { None = 0 , FullSolid , Box , Boxes , Slope , Polygon , Count } |
| enum class | AutotileNeighborState : uint8_t { DontCare = 0 , MustBeSelf , MustNotBeSelf , Count } |
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strong |
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strong |