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Polyphase Game Engine
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#include <TileSet.h>
Public Attributes | |
| std::string | mName |
| std::vector< std::string > | mMemberTags |
| std::vector< int32_t > | mMemberTileIndices |
| std::vector< AutotileRule > | mRules |
| std::vector<std::string> AutotileSet::mMemberTags |
| std::vector<int32_t> AutotileSet::mMemberTileIndices |
| std::string AutotileSet::mName |
| std::vector<AutotileRule> AutotileSet::mRules |