#include <BlurPass.h>
◆ mBlurSize
| float BlurUniforms::mBlurSize = 4.0f |
◆ mBoxBlur
| int32_t BlurUniforms::mBoxBlur = 0 |
◆ mGaussianWeights
◆ mHorizontal
| int32_t BlurUniforms::mHorizontal = 0 |
◆ mInputHeight
| int32_t BlurUniforms::mInputHeight = 1 |
◆ mInputWidth
| int32_t BlurUniforms::mInputWidth = 1 |
◆ mNumSamples
| int32_t BlurUniforms::mNumSamples = 4 |
◆ mPad0
| int32_t BlurUniforms::mPad0 = 1337 |
◆ mSigmaRatio
| float BlurUniforms::mSigmaRatio = 0.2f |
The documentation for this struct was generated from the following file:
- Engine/Source/Graphics/Vulkan/PostProcess/BlurPass.h