Polyphase Game Engine
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Macros
BlurPass.h File Reference
#include "
Graphics/Vulkan/PostProcess/PostProcessPass.h
"
Go to the source code of this file.
Classes
struct
BlurUniforms
class
BlurPass
Macros
#define
BLUR_MAX_SAMPLES
127
Macro Definition Documentation
◆
BLUR_MAX_SAMPLES
#define BLUR_MAX_SAMPLES 127
Engine
Source
Graphics
Vulkan
PostProcess
BlurPass.h
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