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Polyphase Game Engine
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#include <NodeGraphPlayer.h>
Public Attributes | |
| Node * | mOtherNode = nullptr |
| glm::vec3 | mHitPosition = glm::vec3(0.0f) |
| glm::vec3 | mHitNormal = glm::vec3(0.0f) |
| glm::vec3 CollisionEventData::mHitNormal = glm::vec3(0.0f) |
| glm::vec3 CollisionEventData::mHitPosition = glm::vec3(0.0f) |
| Node* CollisionEventData::mOtherNode = nullptr |