Polyphase Game Engine
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CollisionEventData Struct Reference

#include <NodeGraphPlayer.h>

Public Attributes

NodemOtherNode = nullptr
 
glm::vec3 mHitPosition = glm::vec3(0.0f)
 
glm::vec3 mHitNormal = glm::vec3(0.0f)
 

Member Data Documentation

◆ mHitNormal

glm::vec3 CollisionEventData::mHitNormal = glm::vec3(0.0f)

◆ mHitPosition

glm::vec3 CollisionEventData::mHitPosition = glm::vec3(0.0f)

◆ mOtherNode

Node* CollisionEventData::mOtherNode = nullptr

The documentation for this struct was generated from the following file: