48 virtual void Create()
override;
49 virtual void Destroy()
override;
50 virtual void Tick(
float deltaTime)
override;
51 virtual void Start()
override;
52 virtual void Stop()
override;
60 glm::vec3 impactPoint,
61 glm::vec3 impactNormal,
62 btPersistentManifold* manifold)
override;
Definition GraphProcessor.h:11
Definition NodeGraphAsset.h:12
Definition NodeGraphPlayer.h:40
bool SetInputColor(const char *name, const glm::vec4 &value)
Definition NodeGraphPlayer.cpp:337
bool IsPlaying() const
Definition NodeGraphPlayer.cpp:281
void FireEvent(const char *eventName)
Definition NodeGraphPlayer.cpp:231
std::map< CollisionPairKey, CollisionEventData > mCurrentCollisions
Definition NodeGraphPlayer.h:148
void Reset()
Definition NodeGraphPlayer.cpp:260
int32_t GetOutputInt(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:426
Node * GetOutputNode(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:525
bool SetInputQuad(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:391
OverlapEventData mCurrentOverlapEventData
Definition NodeGraphPlayer.h:152
float GetOutputFloat(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:415
void EnsureRuntimeGraph()
Definition NodeGraphPlayer.cpp:545
void SetPlayOnStart(bool v)
Definition NodeGraphPlayer.h:113
bool SetInputNode3D(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:373
virtual void OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold) override
Definition NodeGraphPlayer.cpp:115
bool SetInputVector2D(const char *name, const glm::vec2 &value)
Definition NodeGraphPlayer.cpp:355
void Pause()
Definition NodeGraphPlayer.cpp:213
bool mStartFired
Definition NodeGraphPlayer.h:142
bool mPlaying
Definition NodeGraphPlayer.h:139
glm::vec4 GetOutputColor(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:481
bool IsPaused() const
Definition NodeGraphPlayer.cpp:286
virtual void BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp) override
Definition NodeGraphPlayer.cpp:97
NodeGraph * GetRuntimeGraph()
Definition NodeGraphPlayer.h:124
bool SetInputFloat(const char *name, float value)
Definition NodeGraphPlayer.cpp:307
bool SetInputString(const char *name, const char *value)
Definition NodeGraphPlayer.cpp:325
const CollisionEventData & GetCurrentCollisionEventData() const
Definition NodeGraphPlayer.h:122
bool SetInputInt(const char *name, int32_t value)
Definition NodeGraphPlayer.cpp:313
bool SetInputAsset(const char *name, Asset *asset)
Definition NodeGraphPlayer.cpp:349
bool mPlayOnStart
Definition NodeGraphPlayer.h:141
virtual void EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp) override
Definition NodeGraphPlayer.cpp:106
std::string GetOutputString(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:459
bool HasStartFired() const
Definition NodeGraphPlayer.h:118
std::vector< OverlapEventData > mEndOverlapQueue
Definition NodeGraphPlayer.h:147
glm::vec3 GetOutputVector(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:448
virtual void Stop() override
Definition NodeGraphPlayer.cpp:87
bool SetInputNode(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:367
virtual const char * GetTypeName() const override
Definition NodeGraphPlayer.cpp:190
bool GetPlayOnStart() const
Definition NodeGraphPlayer.h:114
virtual void Create() override
Definition NodeGraphPlayer.cpp:24
void ProcessPhysicsEvents()
Definition NodeGraphPlayer.cpp:136
const OverlapEventData & GetCurrentOverlapEventData() const
Definition NodeGraphPlayer.h:121
std::vector< OverlapEventData > mBeginOverlapQueue
Definition NodeGraphPlayer.h:146
NodeGraphPlayer()
Definition NodeGraphPlayer.cpp:15
bool SetInputByte(const char *name, uint8_t value)
Definition NodeGraphPlayer.cpp:343
void FireNamedEvent(const char *eventName)
Definition NodeGraphPlayer.cpp:224
bool GetOutputBool(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:437
DECLARE_NODE(NodeGraphPlayer, Node)
std::map< CollisionPairKey, CollisionEventData > mPreviousCollisions
Definition NodeGraphPlayer.h:149
Asset * GetOutputAsset(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:514
bool SetInputBool(const char *name, bool value)
Definition NodeGraphPlayer.cpp:319
bool SetInputVector(const char *name, const glm::vec3 &value)
Definition NodeGraphPlayer.cpp:331
CollisionEventData mCurrentCollisionEventData
Definition NodeGraphPlayer.h:153
bool mPaused
Definition NodeGraphPlayer.h:140
bool SetInputScene(const char *name, Asset *asset)
Definition NodeGraphPlayer.cpp:403
GraphProcessor mProcessor
Definition NodeGraphPlayer.h:138
void Play()
Definition NodeGraphPlayer.cpp:195
float mDeltaTime
Definition NodeGraphPlayer.h:143
virtual void Tick(float deltaTime) override
Definition NodeGraphPlayer.cpp:40
NodeGraph * mRuntimeGraph
Definition NodeGraphPlayer.h:137
void StopGraph()
Definition NodeGraphPlayer.cpp:218
bool SetInputWidget(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:379
int16_t GetOutputShort(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:503
void SetNodeGraphAsset(NodeGraphAsset *asset)
Definition NodeGraphPlayer.cpp:291
bool SetInputSpline3D(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:409
bool SetInputShort(const char *name, int16_t value)
Definition NodeGraphPlayer.cpp:361
float GetDeltaTime() const
Definition NodeGraphPlayer.h:117
bool SetInputAudio3D(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:397
bool SetInputText(const char *name, Node *value)
Definition NodeGraphPlayer.cpp:385
virtual void GatherProperties(std::vector< Property > &outProps) override
Definition NodeGraphPlayer.cpp:180
AssetRef mNodeGraphAsset
Definition NodeGraphPlayer.h:136
uint8_t GetOutputByte(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:492
NodeGraphAsset * GetNodeGraphAsset() const
Definition NodeGraphPlayer.cpp:302
virtual void Start() override
Definition NodeGraphPlayer.cpp:77
glm::vec2 GetOutputVector2D(uint32_t pinIndex) const
Definition NodeGraphPlayer.cpp:470
virtual void Destroy() override
Definition NodeGraphPlayer.cpp:29
virtual ~NodeGraphPlayer()
Definition NodeGraphPlayer.cpp:20
Definition NodeGraph.h:17
Definition Primitive3d.h:46
Definition NodeGraphPlayer.h:20
Node * mOtherNode
Definition NodeGraphPlayer.h:21
glm::vec3 mHitNormal
Definition NodeGraphPlayer.h:23
glm::vec3 mHitPosition
Definition NodeGraphPlayer.h:22
Definition NodeGraphPlayer.h:27
bool operator<(const CollisionPairKey &other) const
Definition NodeGraphPlayer.h:31
Node * mOtherComp
Definition NodeGraphPlayer.h:29
Node * mThisComp
Definition NodeGraphPlayer.h:28
Definition NodeGraphPlayer.h:15
Node * mOtherNode
Definition NodeGraphPlayer.h:16