Polyphase Game Engine
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CollisionPairKey Struct Reference

#include <NodeGraphPlayer.h>

Public Member Functions

bool operator< (const CollisionPairKey &other) const
 

Public Attributes

NodemThisComp = nullptr
 
NodemOtherComp = nullptr
 

Member Function Documentation

◆ operator<()

bool CollisionPairKey::operator< ( const CollisionPairKey other) const
inline

Member Data Documentation

◆ mOtherComp

Node* CollisionPairKey::mOtherComp = nullptr

◆ mThisComp

Node* CollisionPairKey::mThisComp = nullptr

The documentation for this struct was generated from the following file: