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Polyphase Game Engine
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#include <NodeGraphPlayer.h>
Public Member Functions | |
| bool | operator< (const CollisionPairKey &other) const |
Public Attributes | |
| Node * | mThisComp = nullptr |
| Node * | mOtherComp = nullptr |
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inline |
| Node* CollisionPairKey::mOtherComp = nullptr |
| Node* CollisionPairKey::mThisComp = nullptr |